Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What dungeon would be the dungeon of your dreams?
JeanPhilippeGunghar
Member, Alpha One, Alpha Two, Early Alpha Two
What would be the dungeon style you would play any day?
I would play anytime a winter themed dungeon, a snow wasteland. It could be inspirated from the Snowcloak from Final Fantasy XIV or the frost one from early The Elder Scrolls Online. I can see an ice platform jump puzzle. You must jump on the platforms in the right order OR you will be damaged over time by a heavy ice debuff. The enemies inside would be something like a pack of winter wolves, yetis, ice elementals, frostwyrms, frost giants. The last boss would use ice based AoE as one of its attacks.
I would play anytime a winter themed dungeon, a snow wasteland. It could be inspirated from the Snowcloak from Final Fantasy XIV or the frost one from early The Elder Scrolls Online. I can see an ice platform jump puzzle. You must jump on the platforms in the right order OR you will be damaged over time by a heavy ice debuff. The enemies inside would be something like a pack of winter wolves, yetis, ice elementals, frostwyrms, frost giants. The last boss would use ice based AoE as one of its attacks.
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Comments
It would be great to have interesting boss fights and find hidden rooms/ treasures. Hopefully there will be proper scouting tools so that you can monitor what is behind or ahead of you.
I look at the quest, Party Crashers, in DDO, which uses these elements very well.
I think I'd get banned for answering this question...
But in all seriousness, my favorite thing isn't the dungeon itself but the mechanics involved in it. I enjoy raids and dungeons that feel like a dance that needs to be practiced until perfection and once everyone in your team has it down, the experience is smooth and makes you feel like you have gotten better at working with your allies while feeling like you improved yourself as well.
https://ancardia.fandom.com/wiki/Infinite_Dungeon
My favorite dungeon would therefore be something similar: something like an (abandonded) castle, built for or by giants. Everything is that big, that even a spoon on the floor or a mouse trap would be bigger than you.
There would be multiple rooms (kitchen, basement, ball room, living room, torture chamber, etc), multiple floors and multiple locations with different types of mobs and bosses such as: ghosts, undeads, spiders, bugs, snakes, bats and other creepy and spooky creatures. Maybe a creepy creature like an evil house demon dog would guard a hallways and you would have to fight it and it would have a size of a giant dog. There would be many different paths, labyrinths, traps and puzzles players would have to solve and overcome. The ambience is dark, spooky, creepy and scary. The dungeon must have some really rare and useful items, so players would come again and again to farm a specific rare item or a crafting recipe.
At the end of the "five minutes" each area would be purged - rising lava, squishing blocks, 100,000 blow darts, poison gas, soul-fire, a horde of ravenous scarab beetles, washed away via a waterfall into the under-realm, whatever works. Each area would have a choice of exit antechambers for players to wait in (for 30? seconds) whilst the periodic area purges occur throughout the dungeon. When the periodic purge starts all the antechambers are sealed. "Lift music" may play in the antechambers? After each periodic purge the basic area mobs re-spawn, then players in an antechamber are pushed into a new area and the arrival antechamber closes.
This kind of approach would allow several groups in a dungeon at once, separated by multiples of "five minutes" and by several possible paths. It could be the case that the loot only respawns "every six hours" and the boss mob only respawns "every three hours", meaning that you don't 100% know if another group has passed through your intended path of the dungeon recently and already grabbed the loot. It could be the case, due to the timing of re-spawns, that a previous group passed through recently finding only the boss mob and no loot, so that when your group passes through you find no boss mob and an unprotected loot chest! Mis-fortune and Good fortune generate great stories.
This may seem like it goes against the "90% open world dungeon" theme, but there's nothing stopping...
1) multiple groups from piling into the dungeon at the same time, with all the drama that could potentially occur, different route choices? or follow to snipe the loot?, etc.,
2) groups from camping by one of several dungeon exits to PvP groups when they exit.
Heh, I quite like that idea.
I just like going through dungeons as a party and killing the boss.
I'd rather not have Squid Games/Fall Guys in the game at all because I don't want to be forced to play a completely different genre of game at all. I don't mind them existing if they only give crappy cosmetics though.
U.S. East