Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
New World fundamentally broken
Outnumber0227
Member
Well it seems the developers over at AGS have ignored a fundamental rule of online game design from legend Raph Koster's Law's of Online Game Design which is as old as MMORPGs themselves: "Never trust the client.
Never put anything on the client. The client is in the hands of the enemy. Never ever ever forget this"; and they've went ahead and designed a client-side authoritative game resulting on exploits galore as detailed by this video.
the game is fundamentally broken as people take advantage of information stored on their own PC to hack the game. exploits are running rampant and there is little hope it could be fixed in the near future, due to how the game is designed.
Please confirm you haven't made this basic mistake.
Please help us AoC, you are our only hope. (well there's another, but it's a long shot).
Never put anything on the client. The client is in the hands of the enemy. Never ever ever forget this"; and they've went ahead and designed a client-side authoritative game resulting on exploits galore as detailed by this video.
the game is fundamentally broken as people take advantage of information stored on their own PC to hack the game. exploits are running rampant and there is little hope it could be fixed in the near future, due to how the game is designed.
Please confirm you haven't made this basic mistake.
Please help us AoC, you are our only hope. (well there's another, but it's a long shot).
4
Comments
The important questions, in my opinion, are:
Essentially though, New World is more fundamentally broken by design than it is by exploits.
Perhaps we should all put our hopes in Dreamworld - a super promising MMO that is absolutely not a scam.
Absolutely! Dreamworld is just that, A place where your wildest dreams can be imagined.
dream world is obviously a scam, we should all put our hopes in earth 2 instead
― Plato
Games (and business applications) moved to a "thin client" model in the 1990s when networks were no longer the performance bottleneck. That is still the case today. Don't let the actual size of the client fool you, most of that is graphics. The gameplay is still server-side.
Now people want 100v100 in PvP (or more), that is straining the network and the database more than the processing ability of clients. There is a temptation/need to push more functionality to the client to reduce the database and network load. Clearly NW moved the global cooldown to the client from the server enforced by ability animation. A lot of the combat glitches/exploits use this.
Almost all of New Worlds technical glitches are due to this shift of responsibility, one way or another. I do think though, some of the things they are trying to do are nuts. Would anyone really be bothered if there wasn't a perk, <bonus> if <x> players within <y> meters? or in your AOE? Clearly this is going to be a problem the larger the battles. Why not just stay away from it? There is already an incentive to use AOE against a lot of players, why add more?
And why the need to optimize the AH? Why is gear and inventory in the same virtual database as combat. Separate your real-time stuff from your not real time stuff. When a player enters sanctuary they should be able to access the not real time database. When they leave, everything not associated with combat should be locked out and the character locked/loaded into the real-time data base. The AH should be totally server side, just like every other game. If you have problems with performance rooting through your inventory in the middle of a battle, looting or gathering, no one will care.
New World is bad by design, not coded badly.