Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What characteristics / peculiarities of other MMOs do you think we will see in AoC?
MybroViajero
Member, Alpha Two
So far, with the information we have it could be said that DAoC, LineageII, Metin, GW, WOW, BDO, AA and ESO have some influence / inspiration for AoC.
- What other characteristics / peculiarities of MMOs do you think will be seen in AoC?
- What other characteristics / peculiarities of other MMOs do you think should not be seen in AoC?
- What other characteristics / peculiarities of other MMOs do you think AoC could not use?
0
Comments
open world flagging pvp system
Death penalties
PvP area events (sieges, small arenas)
Oldschool mmo in general:
Risk v reward
Meaningful progress through effort
Free gameplay instead of MSQ, instanced gameplay and dailies
Player driven market as opposed to npc vendor and currency
Lineage 2: Olympiad system/Hero system, certainly not by those names but basically Ranked Arena System with meaningul unique rewards for the highest ranking people, i believe we will see something similar.
Archeage: Extensive sea content, as a stage of conflict created by incentivising across the sea trading and competition over sea content like fishing, treasure hunting, and possible world bosses.
What other characteristics / peculiarities of other MMOs do you think should not be seen in AoC?
Recent MMORPGs in general: Over representation of Instanced content, Lack of Risk vs Reward systems and minimalistic class/skill system.
Aren't we all sinners?
It's the most rewarding arena system that has ever been designed in any mmo.
64 classes? 64 heroes per server every month?
Generally speaking l2 is one of this game's inspiration so it has many of its systems.
1) the pvp/corruption system which is exactly the same
2) raiding seems quite similar
3) arena (something close to the olympiad I would assume)
4) death penalties as a similar approach
5) risk vs reward, used not only in l2 but generally a more old school mmo concept
6) changing ur class, something close to the subclass system in l2
7) sieges, a similar approach here. Although there's also some pve on sieges in ashes as well
8) more meaningfull reasons to be in a guild/group
9) not everybody gets a reward, a system that u either hate or absolutely adore