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What characteristics / peculiarities of other MMOs do you think we will see in AoC?

MybroViajeroMybroViajero Member, Alpha Two
edited November 2021 in General Discussion
So far, with the information we have it could be said that DAoC, LineageII, Metin, GW, WOW, BDO, AA and ESO have some influence / inspiration for AoC.
  • What other characteristics / peculiarities of MMOs do you think will be seen in AoC?
  • What other characteristics / peculiarities of other MMOs do you think should not be seen in AoC?
  • What other characteristics / peculiarities of other MMOs do you think AoC could not use?
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Comments

  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited November 2021
    L2:
    open world flagging pvp system
    Death penalties
    PvP area events (sieges, small arenas)

    Oldschool mmo in general:
    Risk v reward
    Meaningful progress through effort
    Free gameplay instead of MSQ, instanced gameplay and dailies
    Player driven market as opposed to npc vendor and currency
  • UlfbrinterUlfbrinter Member
    edited November 2021
    The entire siege mechanism is basically just WAR's. There's some variance, in that you have PvE bosses actively outside of the castle (in the case of castle sieges), but there's so much overlap that I wouldn't be surprised if a lot of WAR players came to this simply to either relive the game or because they tire of the private WAR servers and want new content.
  • edited November 2021
    What other characteristics / particularities of MMOs do you think will be seen in AoC?

    Lineage 2: Olympiad system/Hero system, certainly not by those names but basically Ranked Arena System with meaningul unique rewards for the highest ranking people, i believe we will see something similar.

    Archeage: Extensive sea content, as a stage of conflict created by incentivising across the sea trading and competition over sea content like fishing, treasure hunting, and possible world bosses.

    What other characteristics / peculiarities of other MMOs do you think should not be seen in AoC?

    Recent MMORPGs in general: Over representation of Instanced content, Lack of Risk vs Reward systems and minimalistic class/skill system.
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    Aren't we all sinners?
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    I second the grand olympiad from L2
    It's the most rewarding arena system that has ever been designed in any mmo.
    64 classes? 64 heroes per server every month?
  • mfckingjokermfckingjoker Member, Alpha Two
    edited November 2021
    Oh if they did anything similar to the grand olympiad system in l2 that would be amazing. Its a perfect system to show ur skills on ur class and the rewards are great.
    Generally speaking l2 is one of this game's inspiration so it has many of its systems.
    1) the pvp/corruption system which is exactly the same
    2) raiding seems quite similar
    3) arena (something close to the olympiad I would assume)
    4) death penalties as a similar approach
    5) risk vs reward, used not only in l2 but generally a more old school mmo concept
    6) changing ur class, something close to the subclass system in l2
    7) sieges, a similar approach here. Although there's also some pve on sieges in ashes as well
    8) more meaningfull reasons to be in a guild/group
    9) not everybody gets a reward, a system that u either hate or absolutely adore :)
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