mramazing wrote: »
Can we have the best of both worlds? The option to turn on more information if we want it?
I speculate we're talking about stats on the screen for health bars, buffs, debuffs, timers, damage, heals, and graphical points of interests?
Sorry, my native language is Erlang.
Vaknar wrote: »
Dev Discussion - User Interface
Do you prefer to set up your UI very minimally, cover your screen with as much information as you possibly can, or something in between? What UI information is absolutely essential to you?
Flax wrote: »
Very customizable, the ability to change most things around, change the size, etc.
maouw wrote: »
Minimal UI all the way!!
Especially when you're a new player, I much prefer if the more complicated parts of the UI are unlocked as I progress in the game so that I'm not overwhelmed by all the buttons the moment I log in.
I like it when the UI has 2 modes --> minimal by default, but an option to show/hide the finer details and controls (like holding shift while hovering over UI items to display detailed info, or some other toggle that can be flipped on/off quickly to get in and out of specialized mode)
Essential components for me are:
Health/Mana/Status bar - although it's not typical for MMOs, I prefer this UI component to be extremely minimal directly above my character's head as close as possible to the centre of the screen, rather than in my peripheral vision. To get specific with the status bar, I found that I really like it when the status bar fills/depletes according to the duration of the status. For example: if I'm stunned for 0.5 seconds, the status bar says "stunned" and the bar depletes over 0.5 seconds, or if I'm casting a spell that take 2 seconds, the bar says "casting" and fills up over 2 seconds (also please add a little flair when the bar successfully fills, like a quick flash or something). At low levels, when combat is pretty straightforward, this doesn't matter too much but it REALLY helps to distill the chaos in group fights.
Active (and certain passive) Skills panel - with clear indicators for when a skill is being cast, cooldown timer, persistent effect is active, and/or greyed out when it cannot be cast. Again, please add some flair for when a skill that was on cooldown/greyed out comes back online. It helps drive the pace of battle.
Buffs/Debuffs - I like small icons in the peripheral of the screen with some sort of indication of buff duration. Please separate buffs from debuffs (typically Left side screen vs Right side screen) and have them chronologically ordered by time that they were cast/refreshed - makes it easier to scan the list.
Minimize the chat window - I feel most comfortable with the chat window minimized to 5 lines of text. Please auto expand it if we press any shortcut for talking in chat. Since Ashes will have chat bubbles, you can even get away with minimizing chat to 1 line of text. Please pay particular attention to how world chat is presented. As a new player in certain MMO's, I was initially unable to tell what the colour coding was, nor which messages were broadcast to the "world", and I had no idea how far a message sent to "local" was or if it was different to "say". These ambiguities of the chat window made me reluctant to engage in social conversation (cos I didn't know how the chat UI worked). The overhead chat bubbles are really useful for this.
Menu Button - Please always have a clickable main menu button that sits out of the way, and open it if players hit [Esc]. As a new player, it can be frustrating if this button is hidden (and you were ignorant enough to not realize that hitting escape would open the game menu... hehehe ) Please let us access all other menus from here, and indicate shortcut keys on mouse hover.
Party Health/Mana/Status - This is particularly important for supports. Please let us drag-drop to rearrange the ordering of party members in the UI component, and allow us to target party members via this UI component (not so important for action combat, since we can't move the reticle to the UI component)
Mini-map - Always useful. Please keep the minimap minimal (fade the alpha of the map edges, gives an unbounded feeling to the minimap)
EXP bar - So something I really liked from maplestory was when the exp bar was redesigned to be 1 pixel high but it stretched across the entire bottom row of pixels on the screen. It made the exp bar subtle, but because the bar was so long you could would notice it filling more often.
Here's a summary in image form (note: I don't think your player's healthbar needs to be represented more than once on screen):
please auto-hide ALL BUTTONS until the UI element is hovered, new players will hover the UI when they want to do something. Experienced players will press keyboard shortcuts and never click buttons.
please attach as many menus as you can to in-game NPCs/workstations. This helps to sell the world and declutters menu nesting.