Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Notifications and visual queues.
Make a communications window, modelled after discords layout.
- Have guild, guild enemies and allies look more formal.
- Make a notifications icon, thats changes color depending on who sendt it.
- Specific colors locked to guild, friends, enemies, and/or raid roll (healer/tank/dps).
- Have zones of conflict be marked on the map by the guilds leader.
- The same chat color over PC`s in regards to what roll they play.
- Guild mark placed by players on the map, with a short message, that can be voted on by guild members for priority.
A: I believe it would be cool to meld aspects of politics from the tabletop game "Twilight Imperium" with Ashes of Creation. This could add some depth for those who want to vote over fight. I would recommend the team play a few games and figure out how to meld the voting politics of Twilight Imperium. I am sure it would take some time to think about how to mmo-ify the tabletop elements. Such as finding a way to allow voting on node-wide buffs or "Diplomacy" effects (as referred to in Twilight Imperium). These Diplomacy effects could be a random selection of 3 from a wide pull of possible effects.
Disclaimer: I am not saying all interactions should be done in person, some should be allowed to be done over a global chat. But, forcing allied guilds to meet to have meetings and to alliance in the first place would create more player interaction which I know Ashes wants to do.
A simple and clean UI would be essential, well grounded in tactile gameplay mechanics, that doesn't break immersion by being too "convenient"..
It would then also be great to see a kind of "renown", when viewing another player & their guild, that is quick & easy to interpret by a collection of symbols/badges with tooltips, which builds up on any guild over time based on their achievements and interaction throughout the realm..
Once war is declared; each guild makes claims against the other which the victor takes as prize.
Days or weeks must be allocated each party, in order to muster the full strength of their might, to clash at specific place and time and date.
These events can potentially be publicly viewed, but only guild members and those contracted in to bolster said guild, may participate.
I would like to be able to apply a colored flag and associated notes to a player to identify them as noteworthy to my guild and alliance.
My first thoughts are
RED = enemy
YELLOW = caution; perhaps they were loitering with intent or looked suspicious.
GREEN = friendly or non-combatant
BLUE = trusted friend or ally (this allows a wider alliance of like minded players to be acknowledged)
WHITE = no flag set.
Although any scheme could be permitted, so perhaps options are required.
These flags could be shown as a colored square alongside the players name when seen in play to help with threat assessments.
If an area gets too congested then maybe just the flags remain (without the name) for players that are further away. That way you can tell if you are surrounded by RED or BLUE.
In the guild (and alliance) menu find somewhere to access flag logs:
Record the date:time stamp of the log creation, by [Guildname:Playername] against [CurrentGuildname:CurrentPlayername] when they were known as [Guildname:Playername at the time the record was created].
allow optional comments to be attached the flag log by the creator.
Example:
[8th Dec 21: 20:00:00] [Virtue - Simurgh] RED flagged [Blue Dawn - McMackMuck] when they were known as [Raiders - McMackMuck]. [Virtue - Simurgh] commented: Repeatedly hitting our caravans.
This flag information would always be visible to Virtue and their allied guilds.
This structure prevents "McMackMuck" from just changing guilds to avoid being noticed by the flagging system.
A log of all flags set by guild members and alliances would be accessible via a guild menu, with basic filtering options.
Allow these to be exported as a .csv so that data can be parsed / sorted externally to Ashes.
Maybe some flags are set automatically on the opposing players when the guild is involved with PvP?
Examples:
[9th Dec 21: 19:31:57] [bot - PvP Caravan] RED flagged [Blue Dawn - McMackMuck] when they were a member of [Raiders - McMackMuck]. [bot] commented: McMackMuck attacked caravan.
[9th Dec 21: 21:54:23] [bot - PvP Siege] RED flagged [Blue Dawn - McMackMuck] when they were a member of [Raiders - McMackMuck]. [bot] commented: McMackMuck defended [node name].
Maybe the guild leadership should be the ones to look at all the flag information that their members generate and determine how it is shown their members, or at least have the ability to override a flag set against individuals and guilds.
The ability to have a calendar sharing option with ally guilds to facilitate planning joint events.
If a guild is allied with another guild, it would be good to have an Alliance chat.
A Bounty System, where guild leaders can set a price for the murder of an opponent that is causing issues for their Guild.
Alliances should be formed for a specified period. One month, two months, etc. And guilds must be part for that duration. The alliance should be treated as a “contract” between guilds rather than a “gentlemen’s agreement”. This ensures that guilds can’t flipflop around whenever they feel like it. Gives more meaning to an alliance and makes the end point of one an opportunity for others to try and break that alliance, rather than have them be in perpetuity.
^^^^^ Agree with these statements
*Allience - Players from these guilds should have a special color so guildies can identify them. Also, PvP against them should be impossible.
*Friendly - While PvP is possible against them, they should be a different color so the guild knows they are friends
*Hostile/at war, so the guild knows who we are fighting.
You don't necessarily have to take land away from other, but conflict is part of a siege system. They could make it like what World of Warcraft did back in Alterac Valley when we had 40 v 40 battles and you got pvp rank and mounts, but nothing was lost at the end of the battle besides your pride. That is not the design goal of this game. The developers want you to invest in land and have the desire to defend your land. If nothing can be lost, what motivation do you have to participate in pvp? None. If you don't want to pvp, then find a strong guild and either buy an apartment in that node or get a freehold on the outskirts of the castle. If nothing else, you will have to defend your node. You could also try diplomacy. Maybe you are the neutral country within the world that mediates between other warring factions.
I think a decent amount of systems would be nice. Any information sharing systems between ally's is amazing. Especially if you add the spy element. A spy in the guild would want that info, so not only do you have to be careful about what happens in your guild you also have to be careful what you share with your ally's because they might be flooded with spys. But in general the more you add the more elements that can be manipulated and the more time people have to spend thinking about these things. So while some players might not like these issues in their fantasy rpg I think it definitely adds a great element to the game. And at the very least it gives the mayors and politicians something to do besides combat. Would be nice for people who dont like pvp.