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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Opinions on active blocking?
ShadowClone
Member
Not sure about other classes, but for tanks at least I think them being able to actively block or parry would be useful
0
Comments
My first thoughts would be to just make those abilities unable to be dodged, blocking reduces damage, and parry requires more precise reaction time to completely negate attacks. If a player switches to skill shots they will (in my mind) deal more damage if they hit a blocking target than if they were using a similar tab target ability. You could even have abilities gain additional effects if used as a skill shot rather than with tab target, a tab-targetted single target firebolt spell might change and explode in a small aoe on hit if it was used as a skill shot.
But this just creates a situation where the best strategy against a good action combat player is to go full tab target. They can be as good as they like, but if I come at them with abilities that they are unable to dodge, block or avoid, it doesn't matter how good they are.
Then you have the issue of people using action combat. If all defense in the game is action combat, can the game really be considered hybrid? It would seem to me that to be a true hybrid combat system, some of the attacks need to be action and some tab, and some of the defenses need to be action and some tab.
Passive block stats can still apply separately, maybe get a multiplier.
I don't see how anything else will be balanced if they don't add a stamina bar/system, in Hybrid Combat.
? But I said only dodge was ineffective against tab abilities, you are going in a different direction from what I suggested entirely. Im not going to say what I suggested is perfect but at least argue with it instead of going off on a tangent.