Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Auction House or Player Governed Markets?
Nashty
Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
Do you as the player enjoy an auction house system or just individual player markets?
What are the Pros and Cons?
What are the Pros and Cons?
0
Comments
Player markets can be engaging content if done well and have a lot of advantages for games that are build with communities as a focus imo
As an idea, i like the concept of Auction houses, being able to auction on certain items, but thats more for the rare stuff. I don't want auctions for bloody wood and stone
Guilds can gather in economic nodes every know and to outbid each other and showcase their economic prowess.
I'm old school and I remember in original EverQuest, having to travel to East Commons where people would hang around a cave and just yell out what they're buying and selling. That was the closest thing we had to an auction house 22 years ago. It wasn't an immersive experience bringing a community together, it was just a pain in the ass because nobody had done anything better yet.
I'd prefer options. I'd like if you had both an auction house, and a store managed by a player. It would be even better if they were tied together; say, you could search for a kind of item and it might lead you to a person who had those things for sale. A hybrid between what Star Wars Galaxies had (actual physical stores you had to go visit) and a directory to help you find them. I think that's the best of both worlds.
I think the best route is to have both player stalls and auction houses. Auction houses make trading simple and less likely to be scammed. Player stalls allow players to avoid paying the AH fees.
It could become problematic if player stalls blocked entire streets in Ashes due to collision, though.
The game could have a market board where players list the item for sale and then have to meet up to sell the item. I think personally I would like to see sales from every node and wouldn't mind having to travel to the node to pick the item up from the shop. I realize this game doesn't have factions like world of warcraft. Once nodes are up and running are people going to be able to travel into them if you are from a rival node? They talked about being a citizen and voting for your mayor by purchasing housing.
Stalls would then have the benefit of no fees and instant trading, in a fixed location. But I don't think setting up shop should be free either (or should it?). Could have a node "newspaper" which populates news based on events but can also list "top x of the week/month" i.e. top trader, top caravan runner, top dungeon runner.
Helps to build reputations on the server!
So, there can be auction events weekly or bi-weekly where node specific AH will come up and the entire event can last a day.
- The option to put things in AH will start couple of hours before buying becomes accessible. This way players who want to put things in AH will have some time to set up shop so to speak.
- If a player wants to buy something, he/she might find something cheaper in different nodes AH but will need to decide if travelling time is worth it or not.
This way player shops and AH both will see abundant traffic.
Development-wise, as this will use the already planned feature of economic node, implementing this wouldn't be much of an issue as well.
This would centralize most city sales / purchasing, provide incentive for those players dedicated to crafting & mercantilism, and give those merchants really dedicated to a node to have specific, preferred locations.
An AH is unrealistic, it is imposing our 21st century technology artificially into a non-tech society. If Verra is just rising from the Dark Ages, there should NOT be a computer linked economy any more than there should be ray-guns in the midst of swords.
It’s not technology, it’s magic.
Uncomprehensibly advanced technology would be indistiguishable from magic. 😉
Less convenience but better long-term health for the game.
totally agree with player driven markets.
Does anybody remember Ultima Online and the Vendors placed around players' homes ?
As far as AoC has the claim to be a sandbox game of some kind, it's my opinion that an
auction-house would destroy the immersion of a player driven economy ...
However, this reflects my opinion, only !