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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Artistic Influence of the Tulnar
Nerror
Member, Alpha One, Alpha Two, Early Alpha Two
Do you think the Tulnar should have real world artistic influences? A specific one? A mish-mash? Or something truly unique? What do you envision when you think of the Tulnar?
All the other 8 races have an artistic influence based on real world cultures.
From the wiki about the Tulnar (emphasis mine):
Combined with what we know of the Underrealm and what it looks like, I am honestly drawing a complete blank when it comes to any artistic influence of the Tulnar. I hope someone at Intrepid has a clear vision. Or that one of you do. It would be cool to see something completely new I suppose, but I would be ok with some real world influences as well. I just don't see any.
All the other 8 races have an artistic influence based on real world cultures.
- The Kaelar have a European racial influence.
- The Vaelune have a Middle Eastern racial influence.
- The Dünir have a Nordic cultural influence.
- The Niküa have a Polynesian influence.
- The Ren'Kai have an East Asian influence (perhaps even mostly just Japanese)
- The Vek have a Mesoamerican racial influence.
- The Empyreans have a Greco-Roman imperialistic feeling.
- The Py'Rai have a Navajo Native American influence with woodland architecture.
From the wiki about the Tulnar (emphasis mine):
They're a culmination of the leftover races, not just the leftover major race populations, but the leftover minor races as well; and that's what gives them their attributes that are bestial, or reptilian, humanoid; and that players can use sliders to influence the visual representation of. But in a similar fashion, their cultural markers are also going to be a culmination of different influences, so they're very differently constructed culture than what is found in the other eight races.
Combined with what we know of the Underrealm and what it looks like, I am honestly drawing a complete blank when it comes to any artistic influence of the Tulnar. I hope someone at Intrepid has a clear vision. Or that one of you do. It would be cool to see something completely new I suppose, but I would be ok with some real world influences as well. I just don't see any.
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Comments
We don't really have a real world culture centered around being underground or digging that I am aware of. Maybe we just have not found them...
Personally, I have always liked something like Drow culture in D&D. I don't get the feeling that it was ever based off a real world culture. They took the way spiders behave and made an elf culture out of that. Female spiders commonly kill male spiders they mate with, so they made the society matriarchal. This is something that is not really seen in the real world. To me, It's always been an example of fresh world building.
I am not saying Tulnar should do this, I am just saying they should be their own fresh thing. And look good doing it.
This is my personal feedback, shared to help the game thrive in its niche.
Hm…. now I’m hungry. 🤪
Ooh I like this. This below added to the glowy mushrooms above...
As for artistic influence, I guess something new and cool and made up.
Edit: Pure speculation, tulnar lore is pretty sparse.
Why move? I think the underrealm was safe from the ancients. I think they were somewhat stationary. Interesting thought though
I don't think we have ever heard that they were nomadic and i'm not sure why they would have to move a lot. The underrealm will have it's own nodes so there will be cities. No reason for there to not be cities in the area of the underrealm the tulnar ended up.
I have no idea, I just kind of figured they would be hunted and the under realm might not have safe places to chill so they kept on the run
Pretty sure the Tulnar made love not war >_>;
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