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Which Alpha 2 content are you looking forward to the most?

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    We can all argue about the classes and stuff, but the only thing that truly matters in A2 is combat. If combat is good, if it feels good, looks good etc, it will make AoC the first MMORPG in a brand new generation (hate the term next-gen everything is next-gen nowadays). And I mean it.

    UE5, no pay2win, good combat? Every MMO player will give it a shot. Because there is nothing like that on the market. There hasn't been for a long time.

    Thats why I am keeping up with Ashes, I have a feeling that if the devs manage to deliver and not get "lost" along the way, Its going to shake the MMO genre.

    Classes? Don't matter, if the combat is good. Content? Even if it is content light at launch, if the foundation is good, people will see it and stay for the content to come.

    And I am going to make a prediction. 5 years from now, these are going to be 3 top MMOs. FFXIV (thats not going to fall anytime soon, and tbh, it shouldn't), AoC and whatever Riot is cooking up with their MMO.

    Make combat good in A2, nothing is as important as being able to say " we are not doing P2W, we have a bleeding edge engine and our combat is good". Do that, and Ashes is going to be a success.
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    Archetypes, Nodes, naval systems, PvP content, and combat in general. Not necessarily in that order but I plan to break them as much as I can to make sure the game flourishes by release. After all of those I will check out the artisan systems.
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    TrUSivrajTrUSivraj Member, Alpha One, Adventurer
    Vaknar wrote: »
    Nobody said crop rotations?!

    I am definitely excited for farming in freeholds, don't you worry!
    PvP and housing are my go-tos for sure.
    Future Falconer, Top 1% PvPer and owner of Big and Beautiful Homesteads
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    JustVineJustVine Member, Alpha One, Adventurer
    Vaknar wrote: »
    Nobody said crop rotations?!

    In order to be hype about anything farming related, I would have to be convinced it's not going to be some knock off mobile game that's mandatory for anyone wanting to make passive gold since its no risk and as far as I currently know, intended to be do able from your phone and therefore low reward for people like me who are serious about it. I'm not convinced the current concept of crop rotations will make for fun game play just yet either.

    It'd be like asking me why I am not hype for summoner. Too little info and too many signs pointing towards flawed supporting systems design.

    I am willing to give them the benefit of the doubt, it could be as good as or better than bdo's farming, but said lack of information explaining all the questionable design questions in a less questionable fuller context means there is no tangible reason to be hype at this time.

    Guild Wars 2 is finally adding fishing. Now that is hype news for a life skilling mmo player.
    Riding in Solo Bad Guy's side car

    https://youtube.com/watch?v=Yhr9WpjaDzw
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    In order:
    +1 Combat (both PvP and PvE )
    +1 Classes
    +1 Nodes
    +1 Caravans
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    daveywavey wrote: »

    You could go even more hardcore, and just have "Ug", "Og", and "Ag".

    You get your "Ug" at character creation.
    You get your "Og" at level 25.
    The combination of your "Ug" and "Og" is your "Ag"!

    You're welcome :)o:)

    Many a true word spoken in jest!
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    @Boanergese Dark, but funny!
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    JustVine wrote: »
    Vaknar wrote: »
    Nobody said crop rotations?!

    In order to be hype about anything farming related, I would have to be convinced it's not going to be some knock off mobile game that's mandatory for anyone wanting to make passive gold since its no risk and as far as I currently know, intended to be do able from your phone and therefore low reward for people like me who are serious about it. I'm not convinced the current concept of crop rotations will make for fun game play just yet either.

    <other comment not responding too>

    If seasons are "the correct length" (thanks @Nerror, great post) then crops will have abundance and scarcity at different times. This encourages both 1) stockpiling in storage and 2) caravans to make a profit from scarcity in other locations. So when I think of crop rotations I see genuine motivation to siege nodes and caravan PvP. Something mundane in farming sim games takes on a whole new exploitative angle.
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    JustVineJustVine Member, Alpha One, Adventurer
    McMackMuck wrote: »
    JustVine wrote: »
    Vaknar wrote: »
    Nobody said crop rotations?!

    In order to be hype about anything farming related, I would have to be convinced it's not going to be some knock off mobile game that's mandatory for anyone wanting to make passive gold since its no risk and as far as I currently know, intended to be do able from your phone and therefore low reward for people like me who are serious about it. I'm not convinced the current concept of crop rotations will make for fun game play just yet either.

    <other comment not responding too>

    If seasons are "the correct length" (thanks @Nerror, great post) then crops will have abundance and scarcity at different times. This encourages both 1) stockpiling in storage and 2) caravans to make a profit from scarcity in other locations. So when I think of crop rotations I see genuine motivation to siege nodes and caravan PvP. Something mundane in farming sim games takes on a whole new exploitative angle.

    I am glad you can be hype on that level. I cannot be given too many weird choices. What you stated was a core reason I was initially hype, before, well... A lot of weird little things and lack of information that made no sense to not provide:

    1. They have made some questionable economic decisions that might make it irrelevant in terms of 'this is my primary crafting gameplay loop' that I am not sure how they will reconcile.

    2. The farming gameplay itself should be engaging enough without this external incentive or people who like it will just continue to play bdo or similar. Everything about their homestead design and the mobile app has told me only enough to think 'wait they might not just be copy pasting bdo's solved formula and adding the node system... what on earth are they even swinging at here?'

    Over all seasonal rotation effecting desirable nodes is definitely something I want to matter (and even cooler if some nodes are in optimal temp for certain crops mostly year round making those nodea a big deal.) But I am not sold that their economic design will make it all that meaningful just yet, nor the gameplay inside farming with crop rotations fun yet, nor am I sold that farming will be a specialized activity on a meta level given current design decisions and lack of details on other ones.
    Riding in Solo Bad Guy's side car

    https://youtube.com/watch?v=Yhr9WpjaDzw
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    @JustVine Fair enough, all of your concerns are valid as so much has yet to be coded, tested and iterated before arriving at the end result that is "good enough for release" by Steven's measure.
    I'm hoping the economist consultant that they used will have a positive impact on the game, but that also remains to be proven.
    I believe that Steven sets extremely high standards for himself. As a result I don't think he will release Ashes until it has a high level of polish in most, if not all, areas. If a gameplay loop isn't good enough for him then Ashes won't release until it is. If you can accept this belief as true, then the only question becomes, are your expectations higher than Steven's in each individual aspect of the game?
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    What matters is the playstyle, a battle mage and an archwizard would be played totally different.
    Which gives the class its name
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    I know this isn't quite the right response to the topic but I really do look forward to as much glitch-free content as possible as a way to gauge how solid the final product will be. The whole alpha/beta thing is understood but seeing how solid the programming is early on will be welcome "content" to me.
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    AzheraeAzherae Member, Alpha One, Adventurer
    McMackMuck wrote: »
    @JustVine Fair enough, all of your concerns are valid as so much has yet to be coded, tested and iterated before arriving at the end result that is "good enough for release" by Steven's measure.
    I'm hoping the economist consultant that they used will have a positive impact on the game, but that also remains to be proven.
    I believe that Steven sets extremely high standards for himself. As a result I don't think he will release Ashes until it has a high level of polish in most, if not all, areas. If a gameplay loop isn't good enough for him then Ashes won't release until it is. If you can accept this belief as true, then the only question becomes, are your expectations higher than Steven's in each individual aspect of the game?

    So far, our expectations are higher than certain other people have claimed Steven's are.

    This is separate from 'what Steven's actual expectations are' which is often unclear in our discussions and that's where we get to the 'benefit of the doubt' situation.

    While there's no objective best way to do anything, always remember that what a developer or team thinks is a good idea of implementation might just be a whole New World.
    Sorry, my native language is Erlang.
    
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    Collecting every mount in the game.

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