Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Mantling velocity
neuroguy
Member, Alpha Two
First off, very cool stuff. Looks amazing, I am especially a fan of the lighting. I do see the mantling speed getting a bit annoying as it seems it is not impacted by your velocity at all. It felt a bit strange to slow down that dramatically from a sprinting jump to mantle at the exact same speed as you do when you casually walk up to a ledge. Hope it doesn't come off too critical, like truly amazing reveal, reignited a lot of excitement, but just a tiny bit of feedback . Happy holidays!
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Comments
It means that 10 minute walk between cities becomes WAYY more interesting, having stuff to climb over, jump off, etc is REALLY FUN!
But onto OP's point - the difference in speed does seem jarring at parts and I too feel like I want to scramble up onto things a bit faster.
9:17 of that video strongly implies that this is gonna be handled in-engine once they change one or two things in the codebase.
Yeah I also remembered that being a part of UE5. I do hope it would be fairly straightforward to modify, maybe to maintain your character's velocity to at least be a bit quicker if you are sprinting. I do like its addition to the game for sure though. Should make PvP chases a bit more interesting .
- Areas that are not accessible by (land) mount.
This means roads are functionally useful - because I can no longer bee-line from A to B if there are ledges (etc.) that I can't climb on a mount.It means journeys to the top of a craggy mountain are either: fly there or climb on foot.
I love it, I love it.
That's a very interesting thought that I can get behind. If there is some cliff edge that can be climbed on foot, then it would indeed provide some meaningful choices about travel route and method. I have previously suggested that roads (and their quality?) could provide some speed buff to mounted speed.