When talking about maps, the detail, the peculiarities, the characteristics that these will have to give information to the players are already taken into account, especially in MMOs.
But these maps are only limited to showing us a purely PVE content, exploration, missions, raids, etc.
Examples:
https://youtube.com/clip/UgkxQNZYSzfe9KJN85XCDHaSjh_hv-6fi-zb ( RDR2)
https://www.youtube.com/watch?v=UKvCWux1PHMhttps://youtube.com/clip/UgkxLDs26x535UYbUNICtTmQv1dGvWLVGIwv (GW2)
The PVP content being so rapidly changing in some situations hinders the detailed characteristics in real time, and more if this pvp is in open world.
But if it is taken into account that there are instances of pvp (node war, city defense against monsters, etc.), which will not be in the open world, then these could have the opportunity to be more controllable in the detail of showing in real time what it is , what happens.
So, could AoC have some kind of strategic tool map for those pvp circumstances where pvp are not an open world but are controllable in instances?
Some examples that give an idea of what a real-time panoramic map could be in some pvp instances:
https://youtube.com/clip/Ugkx2I0GcRysDobGKymIx10U9TfHKLjhP4pK ( TOTAL WAR )
https://www.youtube.com/watch?v=xjnck2XvuPQ&t=521shttps://www.youtube.com/clip/UgkxiAtN4uy7FKF82nRgZPNwkUd9IiKVmtuE ( This would be the summary of what I want to show from the video Battle of Cannae)