Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Idea for panoramic map vision in some PVP instances
MybroViajero
Member, Alpha Two
When talking about maps, the detail, the peculiarities, the characteristics that these will have to give information to the players are already taken into account, especially in MMOs.
But these maps are only limited to showing us a purely PVE content, exploration, missions, raids, etc.
Examples:
https://youtube.com/clip/UgkxQNZYSzfe9KJN85XCDHaSjh_hv-6fi-zb ( RDR2)
https://www.youtube.com/watch?v=UKvCWux1PHM
https://youtube.com/clip/UgkxLDs26x535UYbUNICtTmQv1dGvWLVGIwv (GW2)
The PVP content being so rapidly changing in some situations hinders the detailed characteristics in real time, and more if this pvp is in open world.
But if it is taken into account that there are instances of pvp (node war, city defense against monsters, etc.), which will not be in the open world, then these could have the opportunity to be more controllable in the detail of showing in real time what it is , what happens.
So, could AoC have some kind of strategic tool map for those pvp circumstances where pvp are not an open world but are controllable in instances?
Some examples that give an idea of what a real-time panoramic map could be in some pvp instances:
https://youtube.com/clip/Ugkx2I0GcRysDobGKymIx10U9TfHKLjhP4pK ( TOTAL WAR )
https://www.youtube.com/watch?v=xjnck2XvuPQ&t=521s
https://www.youtube.com/clip/UgkxiAtN4uy7FKF82nRgZPNwkUd9IiKVmtuE ( This would be the summary of what I want to show from the video Battle of Cannae)
But these maps are only limited to showing us a purely PVE content, exploration, missions, raids, etc.
Examples:
https://youtube.com/clip/UgkxQNZYSzfe9KJN85XCDHaSjh_hv-6fi-zb ( RDR2)
https://www.youtube.com/watch?v=UKvCWux1PHM
https://youtube.com/clip/UgkxLDs26x535UYbUNICtTmQv1dGvWLVGIwv (GW2)
The PVP content being so rapidly changing in some situations hinders the detailed characteristics in real time, and more if this pvp is in open world.
But if it is taken into account that there are instances of pvp (node war, city defense against monsters, etc.), which will not be in the open world, then these could have the opportunity to be more controllable in the detail of showing in real time what it is , what happens.
So, could AoC have some kind of strategic tool map for those pvp circumstances where pvp are not an open world but are controllable in instances?
Some examples that give an idea of what a real-time panoramic map could be in some pvp instances:
https://youtube.com/clip/Ugkx2I0GcRysDobGKymIx10U9TfHKLjhP4pK ( TOTAL WAR )
https://www.youtube.com/watch?v=xjnck2XvuPQ&t=521s
https://www.youtube.com/clip/UgkxiAtN4uy7FKF82nRgZPNwkUd9IiKVmtuE ( This would be the summary of what I want to show from the video Battle of Cannae)
0
Comments
The only PvP that probably will be is the arena.
I must understand that when wars of 250 vs 250 or possibly 500 vs 500 happen that will happen in the open world?
Won't specific instances be created for these massive situations?
cool
That is the plan.
Keep in mind, however, that sieges (which is what we are talking about here) will happen over a very large area, and node and guild wars will happen over the whole game world.
This is false information.
Please cite your source.
The current information we have is that sieges (which are the only 500v500 PvP we know will exist at this point) may or may not take place in instances, with the preference being that they will not if the technology allows.
Basically, the plan is for sieges to be open world, unless they can't make it work.
No such thing. Might as well edit and delete what you wrote.