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A move to UE5 is great but the 'little details' are missing badly

First of all I would like to congratulate on decision with UE5, it's really a great engine to future proof your game, however I would like to bring a discussion regarding overall look and feel of the game world.

The first obvious point would be the lack of high quality textures. I understand you were happy to show the move and lighting capabilities of UE5, but textures are really odd looking which makes overall environment look dated. I understand that this game is far from release so hopefully you have a plan to update them as you go.

Second and most important thing is foliage. It's literally 2D foliage. Furthermore it's a static 2D foliage which just make whole world feel static and unnatural. I can see snowstorm in the trailer but bushes or grass patches are just static giving this weird feeling of "artificial environment". Hopefully you are going to address this not only with foliage but with trees branches, leaves and other stationary objects that should have some kind of movement.

Lastly icing on the cake: random small animals like butterflies in the field, random frogs in the swampy area or white rabbit running around in snowy area. There are all kind of small and big animals, birds, snakes and insects you could add to the world that would make the world feel alive and full, living it's own thing. These things goes long way to giving immersion for the game. I've recently played Red Dead Redemption 2 and the world design is truly amazing. Take my 2nd and 3rd point away and that world would feel dead.

I'm not saying game doesn't look good, but it doesn't look amazing as well. These small features would literally push the overall in game world feel warmer and alive.

Comments

  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    The game is in development. I thing it's important to discuss the implementation of the proposed designs of the game, instead of such little details. You picked up on those, some1 else picked up on 3 different things and 1000 more ppl picked up on different stuff. All of which are early stages.

    Having said that, they do act on feedback, like the character basic movements for example. But ye... it's obvious that we are on an Alpha development stage that isnt on Steam for access, nor is completely hidden like dragon age 4 or whatever.
  • 3Snap3Snap Member, Alpha One, Alpha Two, Early Alpha Two
    HellFrost wrote: »
    First of all I would like to congratulate on decision with UE5, it's really a great engine to future proof your game, however I would like to bring a discussion regarding overall look and feel of the game world.

    The first obvious point would be the lack of high quality textures. I understand you were happy to show the move and lighting capabilities of UE5, but textures are really odd looking which makes overall environment look dated. I understand that this game is far from release so hopefully you have a plan to update them as you go.

    Second and most important thing is foliage. It's literally 2D foliage. Furthermore it's a static 2D foliage which just make whole world feel static and unnatural. I can see snowstorm in the trailer but bushes or grass patches are just static giving this weird feeling of "artificial environment". Hopefully you are going to address this not only with foliage but with trees branches, leaves and other stationary objects that should have some kind of movement.

    Lastly icing on the cake: random small animals like butterflies in the field, random frogs in the swampy area or white rabbit running around in snowy area. There are all kind of small and big animals, birds, snakes and insects you could add to the world that would make the world feel alive and full, living it's own thing. These things goes long way to giving immersion for the game. I've recently played Red Dead Redemption 2 and the world design is truly amazing. Take my 2nd and 3rd point away and that world would feel dead.

    I'm not saying game doesn't look good, but it doesn't look amazing as well. These small features would literally push the overall in game world feel warmer and alive.

    The game is in alpha 1. Ashes is at least 3 years away from release probably 4. Don't expect polishing until beta 2

  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    @HellFrost

    Like everyone said, the game is in development.

    What is more important than that though is that the game is not a AAA game with a AAA budget. It's an indy game with a fairly low budget as far as MMORPGS go and the time period we are in.

    Furthermore, it needs to be able to run on as many computers as possible. This means they have to put some limits on how many polygons and how big of textures they can use.

    The game looks fantastic as is. Nothing is "Missing badly". The game could not look any better than it does now on release, and it would be amazing, so long as the gameplay is good.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • CawwCaww Member, Alpha Two
    With a new engine they are on their way to providing whatever environmental eye-candy they want, but, I'll say this, NW has all that environmental hoopla and I still dropped it due to poor game play, so.... game play first then worry about cosmetics.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The nice thing with UE modelling, in most instances, once a set of assets (3d models) and associated textures are inserted into the world they can be updated, replaced, revised with a different asset later on with relative ease.

    Typical workflow in early design work if a final assets is not decided is to create placeholder assets with correct scale, location and orientation to provide context and review broader issue and then en-mass replace later..

    If the ground work is in place and managed well, future revisions for mass assets are exponentially easier to do.

    I would also be concerned if a select few of some of the current assets were kept unchanged but I do believe (and hope) there is a lot of work to go!

  • neuroguyneuroguy Member, Alpha Two
    I understand the game is in development and all but I think it's great feedback. Sure the developers already probably knew and will probably improve it anyways but that's not our job to assume they will make the perfect game. If they provide something for public consumption it is fair to provide constructive feedback and criticism like this. Fan-boying will not improve the game, there are community managers/employees who parse through the forums and provide the constructive bits to the team (or so I understand). So we just need to provide the feedback as it comes to us and they will filter and utilize as is appropriate.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    From own experience, the quality of individual asset details & textures becomes less important than the consistency for overall visuals. It is quite a challenge to maintain that consistency all while trying to be economical in file size and processor demand.



  • KiluvianKiluvian Member, Alpha Two, Early Alpha Two
    Everyone is so quick to defend the game and yell out the obvious fact that the game is still in development. No shit, sherlocks. Just because someone is pointing out some of the flaws doesn't mean they don't need to be pointed out. You can't assume that all of these things will be addressed, so it is important to call them out. A lot of things will definitely change as development progresses, but there have been too many games that never addressed key issues before their launch, all while fan boys naively believed every single issue would magically be patched and fixed up until launch day when it never was. Those issues in those games never got addressed because of the fan boys running off anyone who tried to point out an issue or simply didn't agree with them. A perfect example of this is Mortal Online 2, those people actually think that game is good. Don't be like them.

  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Kiluvian wrote: »
    Everyone is so quick to defend the game and yell out the obvious fact that the game is still in development. No shit, sherlocks. Just because someone is pointing out some of the flaws doesn't mean they don't need to be pointed out. You can't assume that all of these things will be addressed, so it is important to call them out.

    So when the developers put out videos, repeatedly say in those videos that the animation is going to go through a lot of passes and it has barely been touched by their art folks, you think that they “need to be pointed out”?

    You think the developers are going to announce that animations are being worked on (proactively I might add, not in response to anyone, it’s because they know it’s clunky), and then not change them until you tell them to on the forums?

    Someone certainly has a ridiculous idea of their own importance.

    Here’s the thing, chuckles. The people you call “naive fan boys” are the people who have been around literally for years, watching development, following along, actually gathering info. That way, when glassy-eyed ignoramuses stumble into the forums to grumble for the 3,000th time about the same gripe that’s been addressed 3,000 times already, we can provide information and dispel some of the pained confusion.

    Stick around a bit newbie, and if you pay attention you might even learn something.
     
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  • KiluvianKiluvian Member, Alpha Two, Early Alpha Two
    ^ Excellent troll bait, but I'm not taking it.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Kiluvian wrote: »
    ^ Excellent troll bait, but I'm not taking it.

    It wasn't troll bait at all.

    It was a well presented and well reasoned rebuttal of your point.
  • neuroguyneuroguy Member, Alpha Two
    Atama wrote: »
    So when the developers put out videos, repeatedly say in those videos that the animation is going to go through a lot of passes and it has barely been touched by their art folks, you think that they “need to be pointed out”?

    You think the developers are going to announce that animations are being worked on (proactively I might add, not in response to anyone, it’s because they know it’s clunky), and then not change them until you tell them to on the forums?

    Someone certainly has a ridiculous idea of their own importance.

    Here’s the thing, chuckles. The people you call “naive fan boys” are the people who have been around literally for years, watching development, following along, actually gathering info. That way, when glassy-eyed ignoramuses stumble into the forums to grumble for the 3,000th time about the same gripe that’s been addressed 3,000 times already, we can provide information and dispel some of the pained confusion.

    Stick around a bit newbie, and if you pay attention you might even learn something.

    To back up "chuckles" a bit, just because they say something is being worked on does not mean they will fix it to everyone's satisfaction. I think it is fair to present you preferences on the solution. You don't need to be a game developer to know what/how you enjoy playing so everyone's feedback is valid. Now on the flip side, just saying 'the animations are bad' is not constructive and is useless feedback when they actively say they are working on them as it provides no information on the preferred direction, that's fair enough.
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    neuroguy wrote: »
    Atama wrote: »
    So when the developers put out videos, repeatedly say in those videos that the animation is going to go through a lot of passes and it has barely been touched by their art folks, you think that they “need to be pointed out”?

    You think the developers are going to announce that animations are being worked on (proactively I might add, not in response to anyone, it’s because they know it’s clunky), and then not change them until you tell them to on the forums?

    Someone certainly has a ridiculous idea of their own importance.

    Here’s the thing, chuckles. The people you call “naive fan boys” are the people who have been around literally for years, watching development, following along, actually gathering info. That way, when glassy-eyed ignoramuses stumble into the forums to grumble for the 3,000th time about the same gripe that’s been addressed 3,000 times already, we can provide information and dispel some of the pained confusion.

    Stick around a bit newbie, and if you pay attention you might even learn something.

    To back up "chuckles" a bit, just because they say something is being worked on does not mean they will fix it to everyone's satisfaction. I think it is fair to present you preferences on the solution. You don't need to be a game developer to know what/how you enjoy playing so everyone's feedback is valid. Now on the flip side, just saying 'the animations are bad' is not constructive and is useless feedback when they actively say they are working on them as it provides no information on the preferred direction, that's fair enough.

    I agree 100%.

    Criticism about the animations being too flashy, attacks not having weight behind them and lacking impact, that stuff is useful.

    And I have no problem with people giving generic criticism either. I do have a problem when someone criticizes the animation, and someone else points out that the issues are known, acknowledged, and at a very early stage of development with little refinement, then someone else gripes about fan boys excusing the problems. That’s just stirring things up to create recreational drama.
     
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I dunno. To me, it's like complaining about the lack of orcs and how this game really needs orcs.
    As if the devs are planning to release the game without orcs.
    The devs are fully aware that they haven't shown us orcs in the game yet.
    "Oh. See! Now, they've decided to add orcs, due to my feedback!"
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    This game really does need some orcs though.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    As tiring as it is for those of us who have seen it all, I don't think it's worth shutting down.

    These repetitive posts indicate what the ongoing first impression reactions are, and you can only get those once from each person.
    In this case in particular, there have been tweaks to the animations, so it was entirely possible that the tweaks were enough to solve the concern. This kind of feedback means "those tweaks have not yet dispelled the first-impression doubt yet".

    Speaking personally, I've been following the game for a little over a year now and already I'm finding it harder to distinguish what I originally didn't like about the animations, and just accepting things for what they are right now. We need the constant flow of fresh eyes, just as fresh eyes need pointers for more info.
    I wish I were deep and tragic
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Nerror wrote: »
    This game really does need some orcs though.

    Maybe Orkans too?

    GettyImages-93682712-1-1024x717.jpg

    Nanu nanu!
     
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  • SionevaSioneva Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Vhaeyne wrote: »
    @HellFrost

    Like everyone said, the game is in development.

    What is more important than that though is that the game is not a AAA game with a AAA budget. It's an indy game with a fairly low budget as far as MMORPGS go and the time period we are in.

    Furthermore, it needs to be able to run on as many computers as possible. This means they have to put some limits on how many polygons and how big of textures they can use.

    The game looks fantastic as is. Nothing is "Missing badly". The game could not look any better than it does now on release, and it would be amazing, so long as the gameplay is good.

    Honestly, this game gained all of my respect when I found out Steven was fronting the bills. Excited to see the future of this thing for sure.

    Star Citizen was another I was excited for and backed on kickstarter, as a comparison I would have preferred No Man's Sky (or even less) graphics in favor of a functionally complete game. I'm no game dev, but I imagine the tech hurdles they have needed to overcome would be less prevalent had that been the case.
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