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Character movement/animation?

I heard it been expressed that character movement is a bit weird by some youtubers (Kira I believe) and that the character does not fit the world because of weird scaling. I have not played the alpha and from just watching some videos I don't see any problems with it.

What do you people who played the alpha think. Is there anything wrong with character movement/animation?

Comments

  • NerrorNerror Member, Alpha One, Adventurer
    I saw no scaling problems at all. I have heard a few say it, but I never experienced it myself. Movement seemed pretty good in A1, but more tweaks are needed.
  • Honestly, given the announced move to UE5, the character animations are going to be completely overhauled. Here's a link to the UE5 video on Youtube so you can judge for yourself.
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  • Wandering MistWandering Mist Moderator, Member, Founder, Kickstarter, Alpha One
    During the Alpha 1 tests, the movement and character animations weren't yet in a finished state, so they understandably looked a little weird. They will go through many passes before they're finished, so I wouldn't worry too much about what we see right now.

    The beta tests will be the time to look closely at the animations to make sure they are up to scratch.
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