Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Prediction: "Road" Gear
Tyranthraxus
Member, Alpha Two
No, I don't mean speed nor terrain negotiation; I'm literally talking about having a 2nd (or 3rd or 4th, even) set of gear that you wear when you traverse the open world - as opposed to the armor and gear you put on for raiding and high-end content.
I *like* the planned systems that can include losing gear when you die in owPvP. A game should feature danger and risk. I simply forsee that - with this system - players will likely eventually develop 2nd or 3rd sets of expendable gear, for travelling outside of the safe-zones. Sure, you have to journey back to your place of storage for your good gear when doing high-end stuff - but isn't it worth it to have something less-valuable to risk losing, when travelling around the open world?
Not advocating for changing the planned owPvP system; I'm just saying: Isn't this an eventuality?
I *like* the planned systems that can include losing gear when you die in owPvP. A game should feature danger and risk. I simply forsee that - with this system - players will likely eventually develop 2nd or 3rd sets of expendable gear, for travelling outside of the safe-zones. Sure, you have to journey back to your place of storage for your good gear when doing high-end stuff - but isn't it worth it to have something less-valuable to risk losing, when travelling around the open world?
Not advocating for changing the planned owPvP system; I'm just saying: Isn't this an eventuality?
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Comments
The only condition in Ashes that will result in dropping gear is corruption, and at a level where you’ve been a very naughty toon. If you’re not corrupted, you will never drop gear, only a % of gatherables & certificates.
Oh - I did NOT know that; I thought it was random between gear & gatherables/certs!
Well, I'm little less-concerned about it, now. Heheh - I guess this means that gankers and owPvP'ers will instead be carrying around their expendable "gank you" gear
It sucks to die, but your gear will be safe.
They will not be ganking people then swapping to inferior sets while corrupted for when they get killed as red and drop. There have been a few different solutions discussed that we have yet to see testing or confirmed yet. But things like corrupted toons not being able to trade, drop items, use storage have been discussed.
This being said, I like the risk idea and the way the OP suggests going around it.
I think it would also boost the economy a lot creating a lot of demand for crafted gear of medium+ quality.
Intrepid gives several "encouragments" to pvp for those that want to. Arenas, battlegrounds, caravan movement, castle sieges, node sieges, and some I am probably forgetting, all fall outside the open world flagging system and give no corruption.
Ye by turn PvP on I meant flag yourself for PvP so killing you no longer gives corruption.