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Prediction: "Road" Gear

No, I don't mean speed nor terrain negotiation; I'm literally talking about having a 2nd (or 3rd or 4th, even) set of gear that you wear when you traverse the open world - as opposed to the armor and gear you put on for raiding and high-end content.

I *like* the planned systems that can include losing gear when you die in owPvP. A game should feature danger and risk. I simply forsee that - with this system - players will likely eventually develop 2nd or 3rd sets of expendable gear, for travelling outside of the safe-zones. Sure, you have to journey back to your place of storage for your good gear when doing high-end stuff - but isn't it worth it to have something less-valuable to risk losing, when travelling around the open world?

Not advocating for changing the planned owPvP system; I'm just saying: Isn't this an eventuality?




Comments

  • CROW3CROW3 Member, Alpha Two
    This is definitely a thing in full loot games like MO2 and UO.

    The only condition in Ashes that will result in dropping gear is corruption, and at a level where you’ve been a very naughty toon. If you’re not corrupted, you will never drop gear, only a % of gatherables & certificates.
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  • TyranthraxusTyranthraxus Member, Alpha Two
    CROW3 wrote: »
    This is definitely a thing in full loot games like MO2 and UO.

    The only condition in Ashes that will result in dropping gear is corruption, and at a level where you’ve been a very naughty toon. If you’re not corrupted, you will never drop gear, only a % of gatherables & certificates.

    Oh - I did NOT know that; I thought it was random between gear & gatherables/certs!

    Well, I'm little less-concerned about it, now. Heheh - I guess this means that gankers and owPvP'ers will instead be carrying around their expendable "gank you" gear :dizzy:



  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    CROW3 wrote: »
    This is definitely a thing in full loot games like MO2 and UO.

    The only condition in Ashes that will result in dropping gear is corruption, and at a level where you’ve been a very naughty toon. If you’re not corrupted, you will never drop gear, only a % of gatherables & certificates.

    Oh - I did NOT know that; I thought it was random between gear & gatherables/certs!

    Well, I'm little less-concerned about it, now. Heheh - I guess this means that gankers and owPvP'ers will instead be carrying around their expendable "gank you" gear :dizzy:



    Yeah, unless you’re heavily corrupted, getting killed means you drop materials, certs, and get some XP debt. Oh, and get sent back to a bind point.

    It sucks to die, but your gear will be safe.
     
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  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    CROW3 wrote: »
    This is definitely a thing in full loot games like MO2 and UO.

    The only condition in Ashes that will result in dropping gear is corruption, and at a level where you’ve been a very naughty toon. If you’re not corrupted, you will never drop gear, only a % of gatherables & certificates.

    Oh - I did NOT know that; I thought it was random between gear & gatherables/certs!

    Well, I'm little less-concerned about it, now. Heheh - I guess this means that gankers and owPvP'ers will instead be carrying around their expendable "gank you" gear :dizzy:




    They will not be ganking people then swapping to inferior sets while corrupted for when they get killed as red and drop. There have been a few different solutions discussed that we have yet to see testing or confirmed yet. But things like corrupted toons not being able to trade, drop items, use storage have been discussed.
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  • The game should encourage people to turn PvP on a lot more so killing a character not flagger for PvP is a rare occourance (for example, resources gahtered by a person flagged for PvP are greatly increased).

    This being said, I like the risk idea and the way the OP suggests going around it.

    I think it would also boost the economy a lot creating a lot of demand for crafted gear of medium+ quality.



  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited January 2022
    You don't turn pvp "on" or off. Anyone can be attacked at any time. There are just penalties for attacking people who don't/can't attack back or level disparity differences, commonly known as "ganking." Everyone is by default "green", once you force flag a targeted attack on someone, you become "purple". If they fight back, then they are purple, and the regular penalties for losses apply. It is when they don't attack back and ignore you and you kill them, that you become "red" and incur the corruption penalties.

    Intrepid gives several "encouragments" to pvp for those that want to. Arenas, battlegrounds, caravan movement, castle sieges, node sieges, and some I am probably forgetting, all fall outside the open world flagging system and give no corruption.
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  • You don't turn pvp "on" or off.

    Ye by turn PvP on I meant flag yourself for PvP so killing you no longer gives corruption.




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