Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Time in game = loss or win?

Hello, I stumbled onto Ashes fairly recently and have a question/concern.
In essence I am concerned that instead of only rewarding players for spending time in game it will also punish players like myself for not being able to spend as much time in game.

I would like to emphasize this concern is not about players getting benefits for playing. only that I want to have a reasonable time playing at times when I can and not have a zurg of much more experienced players make my efforts impossible.

Comments

  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Dont play mmos then
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    The devs cancelled log in rewards. That means you won't miss out on that facet but the nature of mmos means you will always miss out on something because they are perpetual and we be human.
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  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Yeah this will be a problem with any online game you play.

    I too can’t devote a lot of time since I have kids, a career, etc. But I can put in enough time to enjoy myself. Just not as much as a no-lifer.
     
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  • MoowellMoowell Member, Alpha One, Alpha Two, Early Alpha Two
    I don't think you'll have to worry too much about a zerg of players making things difficult. The map is pretty big, so if there are too many people around and you can't get anything hunted or gathered, there's always another spot on the map. No one wants to compete with a zerg, so the zerg will eventually dissolve as players spread out.
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