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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Resetting traps by players
Olli1992
Member
I dont know if they allready planned something like this but i assume there will be plenty of traps and snares in the open world and dungeons. It would be cool if players themselves could re-set these traps. This would mean that players always have to worry about checking for traps in f.ex specific dungeons/farmspots. It would be always handy for groups to have a person who can clear traps/help avoid traps.
F.ex
Group 1 entering a dungeon and stumbles into a trap. After recovering could reset the trap and continue inside. (If Group 2 falls into the same trap, maybe get a notification so that they can set up an ambush on group 2 or atleast be prepeared.)
Group 2 cant just freely follow the path of dead mobs inside. They have to check for traps to not spring the alarm for Group 1.
Group 2 could set the same trap for Group 3 etc.
Also Group 1 have to check for traps or take a chanse they are the first one there.
Also would be cool if traps where sometimes postive, activating a shortcut or something or a new route inside a dungeon.
What do you guys think.
F.ex
Group 1 entering a dungeon and stumbles into a trap. After recovering could reset the trap and continue inside. (If Group 2 falls into the same trap, maybe get a notification so that they can set up an ambush on group 2 or atleast be prepeared.)
Group 2 cant just freely follow the path of dead mobs inside. They have to check for traps to not spring the alarm for Group 1.
Group 2 could set the same trap for Group 3 etc.
Also Group 1 have to check for traps or take a chanse they are the first one there.
Also would be cool if traps where sometimes postive, activating a shortcut or something or a new route inside a dungeon.
What do you guys think.
1
Comments