Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Resetting traps by players
Olli1992
Member
I dont know if they allready planned something like this but i assume there will be plenty of traps and snares in the open world and dungeons. It would be cool if players themselves could re-set these traps. This would mean that players always have to worry about checking for traps in f.ex specific dungeons/farmspots. It would be always handy for groups to have a person who can clear traps/help avoid traps.
F.ex
Group 1 entering a dungeon and stumbles into a trap. After recovering could reset the trap and continue inside. (If Group 2 falls into the same trap, maybe get a notification so that they can set up an ambush on group 2 or atleast be prepeared.)
Group 2 cant just freely follow the path of dead mobs inside. They have to check for traps to not spring the alarm for Group 1.
Group 2 could set the same trap for Group 3 etc.
Also Group 1 have to check for traps or take a chanse they are the first one there.
Also would be cool if traps where sometimes postive, activating a shortcut or something or a new route inside a dungeon.
What do you guys think.
F.ex
Group 1 entering a dungeon and stumbles into a trap. After recovering could reset the trap and continue inside. (If Group 2 falls into the same trap, maybe get a notification so that they can set up an ambush on group 2 or atleast be prepeared.)
Group 2 cant just freely follow the path of dead mobs inside. They have to check for traps to not spring the alarm for Group 1.
Group 2 could set the same trap for Group 3 etc.
Also Group 1 have to check for traps or take a chanse they are the first one there.
Also would be cool if traps where sometimes postive, activating a shortcut or something or a new route inside a dungeon.
What do you guys think.
1
Comments