CROW3 wrote: » Love the topic, @Dolyem. Since you’re focusing on ships, I’d expect that there would be a barge caravan option that would move slower that your standard player owned ship. That way you would have the same risk/reward proportion for port trade cities, and create the opportunity for player pirates. 🏴☠️
Dolyem wrote: » you can have barge caravans move faster than land caravans. Thus giving more incentive despite greater risk of getting attacked without full protection of corruption
CROW3 wrote: » Dolyem wrote: » you can have barge caravans move faster than land caravans. Thus giving more incentive despite greater risk of getting attacked without full protection of corruption Exactly. And there will be cases (I have no idea how often) that you would need to use both a caravan and a barge to move goods from a landlocked node to an island node. Now you’re taking quite a bit of risk but with the reward of brining very valuable goods to a high demand no supply market. I wonder if there will be specific class/augment builds that would specialize for defending / attacking caravans by de/buffing the speed of the caravan?
George_Black wrote: » I'd prefer to see slow ships and overall sea travel. Making it quick deminishes the appeal of exploring the ocean. Personally, I get bored with sea content the second that it becomes ez.
daveywavey wrote: » Barges tend to be pretty slow, don't they?
mobtek wrote: » I'd never seen this before today, how fast is a chariot and is this different fast mount?
Natasha wrote: » That's just a caravan skin
Warth wrote: » [*] Caravan rafts - very slow with (10-12 km/h) 6.4 KN [*] Merchant Boats - faster than rafts but generally slow (13-15 km/h) 8 KN [*] Sea Mount - Faster than transport boats, slower than ships (15-17 km/h) 9 KN [*] Galleons/Warships - medium speed. Fast enough to catch Merchant Boats 17-18 km/h 9.7 KN [*] Small Fast Boats (similar to clippers from AA) - (20-25) km/h 13.5 KN [/list]