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Transportation Tiers as far as speed goes. With a slight focus on Ships.

Just a very simple concept I was considering while brainstorming regarding Risk vs Reward, keeping the world overall active, and travel options. Some is based on what we have been given and some is just how I think it would be good to design it. Just theory/suggestions.

- Tier 0 - Caravans should be slow in order to increase the risk of running them. that way the reward is earned proportionally to the risk.

- Tier 1 - Your base movement is obviously just on your own 2 feet, the speed here is simply affected by your class choices because it is likely that some classes are more mobile than others.

- Tier 2 - Basic Mounts (Land/water) allowing for faster than normal transportation, likely the most common type depending on the varieties of mounts or mount abilities Intrepid decides to implement. Some may be better than others, but generally I would toss typical mounts into this category

- Tier 3 - Node Fast travel features, this is still up in the air but the reason I wouldn't put this in a higher tier is because it is limited to only the nodes affected by the appropriate metropolis, but it is super efficient to be able to fast travel even if it is only limited to the Zone of Influence.

- Tier 4 - Ships, I believe that they should be exceptionally fast, thus creating a reason for sailing to be an option vs just running or riding a mount somewhere. This can increase traffic on the seas as well as creating more instances where people are attacked at sea. If there isn't enough risk to this, there can simply be less/no corruption penalties when at sea, assuming it would be out of typical node zones of influence. Thus, faster transport with potentially more resources while risking open battle.

- Tier 5 - Flying mounts, obviously the most exclusive form of transportation would have the most merits. Its obvious that a fast flying mount B-lining to a destination will always be the fastest choice. There isn't necessarily risk for this reward, just being better or luckier than the rest.



The ship idea is likely the centerpiece for this discussion, I just think it would likely keep the seas from being barren of players and make a sort of "beyond our borders" feel that grants opportunity and danger.
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    Love the topic, @Dolyem.

    Since you’re focusing on ships, I’d expect that there would be a barge caravan option that would move slower that your standard player owned ship. That way you would have the same risk/reward proportion for port trade cities, and create the opportunity for player pirates.

    🏴‍☠️
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    DolyemDolyem Member
    edited January 2022
    CROW3 wrote: »
    Love the topic, @Dolyem.

    Since you’re focusing on ships, I’d expect that there would be a barge caravan option that would move slower that your standard player owned ship. That way you would have the same risk/reward proportion for port trade cities, and create the opportunity for player pirates.

    🏴‍☠️

    Thats actually an excellent idea, and you can have barge caravans move faster than land caravans. Thus giving more incentive despite greater risk of getting attacked without full protection of corruption (as far as what I have suggested in my original post). Perhaps barges move quite a bit faster while also requiring a greater distance traveled to balance out the risk. It would also make port cities viable.
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    Dolyem wrote: »
    you can have barge caravans move faster than land caravans. Thus giving more incentive despite greater risk of getting attacked without full protection of corruption

    Exactly. And there will be cases (I have no idea how often) that you would need to use both a caravan and a barge to move goods from a landlocked node to an island node. Now you’re taking quite a bit of risk but with the reward of brining very valuable goods to a high demand no supply market.

    I wonder if there will be specific class/augment builds that would specialize for defending / attacking caravans by de/buffing the speed of the caravan?

    AoC+Dwarf+750v3.png
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    CROW3 wrote: »
    Dolyem wrote: »
    you can have barge caravans move faster than land caravans. Thus giving more incentive despite greater risk of getting attacked without full protection of corruption

    Exactly. And there will be cases (I have no idea how often) that you would need to use both a caravan and a barge to move goods from a landlocked node to an island node. Now you’re taking quite a bit of risk but with the reward of brining very valuable goods to a high demand no supply market.

    I wonder if there will be specific class/augment builds that would specialize for defending / attacking caravans by de/buffing the speed of the caravan?

    I love it, just think of the battles or even just the presence alone for people witnessing a big escort group for that sort of thing.
    I would say to maybe not hinder an already slow caravan. My entire idea is that they can be outran by anyone so no need to slow them with abilities, except maybe barges for obvious reasons like people not being able to swim faster than a boat. Could use things like harpoons to anchor them down.
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    George_BlackGeorge_Black Member, Intrepid Pack
    I'd prefer to see slow ships and overall sea travel. Making it quick deminishes the appeal of exploring the ocean.
    Personally, I get bored with sea content the second that it becomes ez.
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    I'd prefer to see slow ships and overall sea travel. Making it quick deminishes the appeal of exploring the ocean.
    Personally, I get bored with sea content the second that it becomes ez.

    Thats true enough, I was thinking more from a population aspect. Dangerous territory due to free range PvP and speed/potential rewards being the pull for it. It would still take time to get around continents since youre going around a longer distance and not going through them. The time to explore could still take time seeing as you would have to get off of your ship to explore underwater.
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    JustVineJustVine Member, Alpha One, Adventurer
    Having used the sea mounts in Alpha 1 to traverse from moonhollow to nala, I am not really concerned. The world map is going to be huge in comparison and it took me roughly forty five minutes. The intended large ocean between the two main continents is going to be a doozy if you try by water mount. Add in dangerous waters and even that relatively small journey from moonhollow to nala would take far longer and make me way more at risk of death at sea. Add in PvP gankers patrolling coastlines and its even more dangerous. Add in water mounts not being max speed by default and it gets even more complicated. I am definitely not worried about it being fast or easy given my Alpha experience.
    Riding in Solo Bad Guy's side car

    https://youtube.com/watch?v=Yhr9WpjaDzw
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    I've suggested it before but I believe that if they can make the sea dangerous for those not riding ships or flying mounts it will be a better experience and give more reason for players to get a ship or find someone to ferry them around. No need to make them super fast if they give greater protection than floundering around with sharks on your mount.
    5000x1000px_Sathrago_Commission_RavenJuu.jpg?ex=661327bf&is=6600b2bf&hm=e6652ad4fec65a6fe03abd2e8111482acb29206799f1a336b09f703d4ff33c8b&
    Commissioned at https://fiverr.com/ravenjuu
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    NerrorNerror Member, Alpha One, Adventurer
    I think the ships should provide safety rather than speed. Not that they should be slow mind you, and the bigger ships should definitely be faster than water mounts. Getting "krakened" on a water mount in the deep ocean should be a death sentence. No if's and but's. On a small boat it should be very dangerous, but survivable with luck and skills. On a big boat much less dangerous if you're just trying to get away and not fight it.
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    Dont get me wrong, I am not saying to make them go at light speed. Just faster than land mounts/water mounts.
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    Barges tend to be pretty slow, don't they?
    This link may help you: https://ashesofcreation.wiki/
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    NerrorNerror Member, Alpha One, Adventurer
    daveywavey wrote: »
    Barges tend to be pretty slow, don't they?

    Typically yes. There are exceptions not really applicable to Ashes.
    https://www.youtube.com/watch?v=2J7NNLr6-GE
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    i would expect ships at all classes (except maybe the barges depending on how it needs to be balanced?) to be faster than ground and water mounts. But scale this depending on how much "Ocean" there is going to be. I don't think speed matters as much as "how long does it take to get from x port to y port" in most cases? The longest journey could be as long as 45 minutes to an hour for the farthest ports, but that be a sizeable distance covered.

    I agree on the "danger" of the sea being very much real. I would go as far as to say that smaller ships shouldn't be equipped to handle some of the dangerous events solo at all even with skill. It further encourages group sea content.

    I'd love to see fleets of ships teaming up, something I am not used to seeing as much to further cement the group element of the game.
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    akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    Back in the day, I quite enjoyed the L2 & BD ferries.
    Either jump on and a social journey with other or jump on and then go get a coffee while your journey takes place.
    Throw in a little risk and I would be happy to commute this way either by land or sea for those longer journeys.
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    Figured I'd bump this one now that we have some more info on the ocean and caravans. And especially now that we know the world is even bigger now.

    How fast do you all think ships should be now that the world is even bigger? My original statement stands.
    GJjUGHx.gif
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    mobtekmobtek Member, Founder, Kickstarter
    I'd never seen this before today, how fast is a chariot and is this different fast mount?
    uanbe36pfaqj.png
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    HinotoriHinotori Member, Leader of Men, Kickstarter, Alpha One
    mobtek wrote: »
    I'd never seen this before today, how fast is a chariot and is this different fast mount?
    uanbe36pfaqj.png

    That's just a caravan skin
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    mobtekmobtek Member, Founder, Kickstarter
    My disappointment is immeasurable ^_^
    Natasha wrote: »
    That's just a caravan skin

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    imo, if i had to quantify it (obviously numbers are variable and just meant as a reference):

    Land
    • Travelling on Foot = Basic Speed (10km/h)
    • Travelling on Land Mount = Basic Speed +20 - 80% (12- 18 km/h) depending on Mount Grade/Breeding...
    • Using a Caravan = 7-9 km/h - a bit slower than on Foot
    • Using a Mule = 5-7 km/h - significantly slower than on foot

    Water. Depends on the class of the ship:
    • Caravan rafts - very slow with (10-12 km/h)
    • Merchant Boats - faster than rafts but generally slow (13-15 km/h)
    • Sea Mount - Faster than transport boats, slower than ships (15-17 km/h)
    • Galleons/Warships - medium speed. Fast enough to catch Merchant Boats 17-18 km/h
    • Small Fast Boats (similar to clippers from AA) - (20-25) km/h
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    mobtekmobtek Member, Founder, Kickstarter
    edited August 2022
    Lets get proper nautical up in this :)
    edit: oops KN for ships KTS for planes hehe
    Warth wrote: »

    [*] Caravan rafts - very slow with (10-12 km/h) 6.4 KN
    [*] Merchant Boats - faster than rafts but generally slow (13-15 km/h) 8 KN
    [*] Sea Mount - Faster than transport boats, slower than ships (15-17 km/h) 9 KN
    [*] Galleons/Warships - medium speed. Fast enough to catch Merchant Boats 17-18 km/h 9.7 KN
    [*] Small Fast Boats (similar to clippers from AA) - (20-25) km/h 13.5 KN
    [/list]

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