Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Ring of voice emotions.
Podgnil
Member, Alpha Two
So idea to make ring of voice emotions based on ur race, class, religion, guild to make world more interactive. Ur run near cliric and he cry something "For the glory of seven, help me! " Or rogue ganging u with words "nothing personal, just business" And etc. And with some achievements u will have new replics...
1
Comments
So they will need to hire voice actors. Voice actors cost money. Money that could be better suited to be put somewhere else that would create a richer world, not a louder one.
I don't see this as a positive addition.
We talk about perfect rpg)) here we just talk what we want, without thinks about money and time lines.
And voice replic is one of the good ways of not p2w monetisation.
I totally agree with what you’re going for here - I just think it will be abused any become an annoyance, not a feature.
That's exactly what I was thinking. Just guttural sounds, like a battle cry or scream of pain.
Such is life.
Ugh.
Now that's the spirit!
Quality voice acting costs literal millions.
Quality character skins cost tens of thousands.
Players are - in general - more likely to spend more money on a skin than on a voice pack.
You do the math.
True. I think all sounds are overrated. There is no point in adding them, since players can just turn them off. Best games I've ever played never had any sounds at all.
True again! "Nothing personal, just business". This must be like... at least 4 million dollars to record.
Noaani, good job. They call it the golden rule of game-making. If you are not sure weather to add something into the game or not, ask yourself: "If we were to make it a paid feature, would it be as successful of a monetary investment as some other paid features?".
I have no more sarcasm left in me. I'll go eat some potatoes now.
https://www.pcgamer.com/star-wars-the-old-republic-scoops-guinness-world-record-for-voice-acting/
I don't think they ever published any real numbers for their budget for either the game as a whole or voice acting in particular, but estimates are that it cost them about $200 million to make and about 1/3 of that spent on voice acting. So about $65 million.
In 2019 they reported that they'd made about a billion dollars in total revenue since release, so clearly it wasn't a waste. But that game needed it, because it was an attempt to turn KotOR into an MMORPG. And KotOR wouldn't be the same game without the voice acting, which made it as much a cinematic experience as anything else.
Ashes of Creation isn't seeking to be that kind of game, of course.