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Dev Discussion #39 - Griefing

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Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 2020
    @Dygz
    Dygz wrote: »
    My Bartle Score is Explorer 87%; Socializer 73% ; Achiever 47%; Killer 0%
    It's quite interesting how the test is designed to return a total value equalling 200%, yet yours is 207%.

    Only thing more useless than a bartle score is a made up bartle score.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    daveywavey wrote: »
    Noaani wrote: »
    daveywavey wrote: »
    73% Explorer
    47% Socialiser
    40% Achiever
    40% Killer
    Caeryl wrote: »
    80% Explorer
    47% Socialiser
    40% Achiever
    33% Killer
    Anyone that has had discussions with the two of you will be able to look at these results and immediately understand that the whole thing is a load of shit.

    Hahaha, yeah! :D

    I wonder if we could put together a better "test".....

    I'm sure it could be done, but it would need to be several hundred questions long to be even superficially worthwhile.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    @Noaani
    I used darkfall as an example because it is exactly what you are so sceptical of. The game was a full loot hardcore PvP sandbox. Many would say the most hardcore PvP sandbox if all time. Ship building, town building, weapons and armor. They all took an incredible amount of time and energy to acquire. In a world where the common new player experience was to get ganked and have some yell "welcome to darkfall" within the first 30minutes of play. You can bet the player population was mostly PvP types. Yet guilds were managed and stuff got made. This all happened because if the player base just wanted to kill. They would play something match based. The PvP is enhanced by the long term sacrifices and effort required to get anything in a open world rpg. The fight to protect that which you have worked for is much more thrilling than a simple bg or dual. Even the losses are enhanced, some people like that.
    You now have to seriously question whether these new players that joined your guild are actually a good thing for your guild or not. Is your guild happy with this new way that things need to be done, just so these few players could attack those harvesters for a minute or two worth of enjoyment?
    You don't have to worry. Not speaking for @Tyrantor here, but I doubt players like him will join just any old guild. Hes likely going to join a guild entirely made up of PvPers and they are going to be sacking caravans like crazy. He is right, he can PvP as much as he wants and be successful.
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    This is my personal feedback, shared to help the game thrive in its niche.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 2020
    Vhaeyne wrote: »
    Noaani
    I used darkfall as an example because it is exactly what you are so sceptical of. The game was a full loot hardcore PvP sandbox. Many would say the most hardcore PvP sandbox if all time. Ship building, town building, weapons and armor. They all took an incredible amount of time and energy to acquire. In a world where the common new player experience was to get ganked and have some yell "welcome to darkfall" within the first 30minutes of play. You can bet the player population was mostly PvP types. Yet guilds were managed and stuff got made. This all happened because if the player base just wanted to kill. They would play something match based. The PvP is enhanced by the long term sacrifices and effort required to get anything in a open world rpg. The fight to protect that which you have worked for is much more thrilling than a simple bg or dual. Even the losses are enhanced, some people like that.
    Again, I am not saying that PvPers don't do other parts of the game.

    I am saying that PvP'ers will not be happy if literally 75% of their game time for a month is spent harvesting for a few hours worth of sieging.

    Darkfall was designed from the ground up to appeal to PvP players. Resource acquisition included.

    Ashes is designed from the ground up to appeal to PvP players as well as several other types of players. Among other things, there will be a massive amount of harvesting needed, an amount that will make Darkfall look casual by comparison (in regards to harvesting, at least). This is because the idea in Ashes is that the people doing all of that harvesting specifically want to do that harvesting above other aspects of the game.
    Hes likely going to join a guild entirely made up of PvPers and they are going to be sacking caravans like crazy.
    Oh, I'm not worried, people like him are a minor inconvenience at best. I spent years dealing with (read; ignoring) his kind in Archeage.

    I have no doubt he will find a few dozen (at most) like minded people, and I have no doubt they will form a guild. They will likely make a military node home, and the arena "competition" for mayor of said node will be nothing more than a farce. With so few people in the node, it won't get past level 3, and will virtually always be a vassal of another node. Since this node is known to be hostile, people will just generally steer clear of it. This will mean that in order to find that PvP that he wants, he will need to travel well away from his home node anyway, which is exactly what players like him that are willing to fit in to a larger node would do anyway.

    Players like him that are willing to be a part of an organized node cluster will have to conduct their PvP operations in other node clusters, and/or defend against attacks from other clusters. In return, these players will get access to level 4, 5 and 6 nodes, along with all they offer, as well as access to many other things. Players like him that are not willing to be a part of an organized node cluster will basically just have a more pathetic version of that, where they still have to travel to find that PvP, but don't have access to anything of worth.

    My experience of such guilds is that they may appear to be a major regional player for a few weeks or months, but it doesn't take long before everyone else on the server realizes they are not. Then it is just a matter of time until said guild realizes they are insignificant, at which point either the guild will break up if it is based on players actually wanting to run content, or it will shrink but maintain a core of players if it is more of a personality cult.

    Saw dozens of these guilds in Archeage, every one of them ended up as one of the above two potential outcomes.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I'm wondering how massive PvP guilds stay together when they are going to have to break into sub-guilds.
    Which sub-guilds get to own a Castle when? Which sub-guilds are vassals? What happens when the uber-guild's Node gets razed?
  • FliPFliP Member, Alpha Two
    To me, to keep it simple, griefing is any player action to purposely harm another player or negatively impact their joy and experience in the game, and in some cases even out of the game.

    This can be:
    - purposely interfering with another players in-game actions (eg. kill stealing, PK, etc.)
    - foul language and insulting

    These are just a few examples, but griefing can go a long way since griefers always find new and creative ways to ruin your experience.
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    Eternal Guild
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  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 2020
    Noaani wrote: »

    Now imagine you have a few players like Tyrantor join your guild. They attack and kill these harveters at will - which naturally results in these harvesters leaving your general area, moving to an entierly different node cluster. All of a sudden, you don't have that same quantity of raw materials up on the market, but your guild still wants to organize sieges.

    A few things here. I'm not sure in all the threads you've seen me posting in where you're getting the "harvester killer" vibe. Considering i've made it a point of wanting a combatant toggle specifically to fight other combatants and avoid corruption from forcing my attacks on random solo players doing boring shit like gathering.

    Furthermore guilds don't "own" nodes as you, yourself have pointed out in other threads while arguing with me so it seems kind of silly to suggest even if I was killing the harvesters from one node that the guild couldn't simply buy the resources from another node/alliance etc.
    Noaani wrote: »
    I am saying that PvP'ers will not be happy if literally 75% of their game time for a month is spent harvesting for a few hours worth of sieging.
    A lot of us coming from games any MMO that involved sieging/wars etc likely spent plenty of time having to "farm" for the siege itself or the city we were defending. You should also be able to reason based on your amazingly simple argument of why "people like Tyrantor" would "ruin it for the guild" is if I'm out killing harvesters I/we would be gathering resources through pvp. To flip this around however, we could also be out harvesting and pvping at the same time. Essentially we could harvest pvp the same way we could dungeon pvp since the materials will follow "vein" style system its reasonable to consider that the items we need would be relatively isolated in specific areas/zones.
    Noaani wrote: »
    My experience of such guilds

    I would suggest you stop relying on your "experience"(s) to think about how the game or players are going to play. It's sad that you consider what you've done as experience to say the least. I honestly feel bad about what you're drawing experience from as it's so limited based on your thinking process.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 2020
    What's the point of having a toggle switch for Corruption?
    That makes now sense whatsoever.
  • FliPFliP Member, Alpha Two
    Dygz wrote: »
    What's the point of having a toggle switch for Corruption?
    That makes now sense whatsoever.

    I think what he meant to say is sort-of a "PK toggle" that only lets you attack people that have toggled the same option, separate from Corruption.
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    Eternal Guild
    ( Web | Discord )
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    Lol just ignore the toggle portion there are other thread(s) for that at this point.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • daveywaveydaveywavey Member, Alpha Two
    Tyrantor wrote: »
    Lol just ignore the toggle portion there are other thread(s) for that at this point.

    But, maybe there's a prize for having the longest thread of all time?!
    This link may help you: https://ashesofcreation.wiki/


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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 2020
    Atama wrote: »
    So basically it gives you a very abstract picture of your general role-playing preferences as you see them. It’s just a reflection of your self-image of what you think you like to do. How useful that is, not really useful at all; I don’t think I’ve ever seen anyone surprised by the results of the test. It’s just telling you what you already know, or what you think you like to do.
    It's useful for me in understanding the playstyles of others.
    It's better an infinitely better experience when I group with other players who are Explorer/Socializers than it is when I group with Killer/Achievers.
    When I go into a dungeon, I primarily want to explore...and I'm willing to take whatever amount of time it takes. And I also don't care how many times we might wipe to figure out a way to beat it. I'll have fun learning the lore and hanging out with my friends with not much care about beating the dungeon in the quickest most efficient manner.
    Probably worse than even nonconsensual PvP combat is being in a group with Killer/Achievers focused on running a dungeon as quickly and efficiently as possible and then moving on to the next battle with no time given to explore every nook and cranny of the dungeon. "Nothing to kill or loot over there! Let's go!"


    So maybe you’ve only tried PvP a few times in games that poorly implemented it, and so your bad experiences make you shy away from it. If you play good and meaningful PvP you might love it. But the Bartle test can’t tell you that, it will only reflect your preexisting bias against that gameplay. And the same for the other categories.
    As I've said, even in D&D, I use Charisma skills to avoid combat as much as possible.
    I'm a cooperative, casual challenge/hardcore time, brains over brawn, fashion over function, carebear, roleplayer.
    I'm not a competitive, hardcore challenge/hardcore time, uber-efficient, function over fashion, killing-machine, gamer. And I don't want to group with that playstyle.

    I do enjoy objective-based PvP combat. For about an hour per game session. My game sessions are typically 6+ hours. I focus on winning the objective while other people are distracted by fighting.
    If someone's Bartle Test score has them as a Killer/Achiever/Socializer/Explorer - I can be reasonably sure that I'm not going to enjoy being in a group with them. And if someone's Bartle Score has them as an Explorer/Socializer/Achiever/Killer, I can be reasonably sure that I will enjoy grouping with them.
    The actual percentages are not as informative as the order of the categories which comprise the playstyles.
    And - that is really more important to a good group than the class config.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Noaani wrote: »
    daveywavey wrote: »
    73% Explorer
    47% Socialiser
    40% Achiever
    40% Killer
    Caeryl wrote: »
    80% Explorer
    47% Socialiser
    40% Achiever
    33% Killer
    Anyone that has had discussions with the two of you will be able to look at these results and immediately understand that the whole thing is a load of shit.

    While it is probably right that Daveywavey scores higher in Killer, and Caeryl scores higher in Explorer, the results are far too similar to reflect how different the two of you look at games.

    Not really. What someone enjoys in a game doesn’t negate the ability to look at thing objectively or from other perspectives.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 2020
    FliP wrote: »
    Dygz wrote: »
    What's the point of having a toggle switch for Corruption?
    That makes now sense whatsoever.

    I think what he meant to say is sort-of a "PK toggle" that only lets you attack people that have toggled the same option, separate from Corruption.
    He wants Ashes servers to be like PvP-Optional servers in EQ and WoW?
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Do we have a PvP mega thread?
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    We do now!
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    FliP wrote: »
    Dygz wrote: »
    What's the point of having a toggle switch for Corruption?
    That makes now sense whatsoever.

    I think what he meant to say is sort-of a "PK toggle" that only lets you attack people that have toggled the same option, separate from Corruption.
    He wants Ashes servers to be like PvP-Optional servers in EQ and WoW?

    Uhm I'd just get rid of the corruption system if it was "my game". Sink or swim.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I have no problem with the current system(s) in place, but would like to see some corrupted zones where it is 100% free for all risk/reward areas. The current system already provides relatively `safe` zones.
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    Yeah that would be cool if there were certain dungeons that required you to flag combatant to enter.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Tyrantor wrote: »
    I'm not sure in all the threads you've seen me posting in where you're getting the "harvester killer" vibe.
    You give off the "kill whoever" vibe.

    Harvesters are a part of that "whoever".
    Furthermore guilds don't "own" nodes
    No, they don't, but I never said they did.

    Out of pure interest, I'd like it if you could quote the specific section of any post of mine that has made you think I have said anything to the contrary.
    A lot of us coming from games any MMO that involved sieging/wars etc likely spent plenty of time having to "farm" for the siege itself or the city we were defending.
    EVery single game I have played with sieges or other very resource intensive tasks (even though they are less resource intensive than we have reason to believe a metropolis siege in Ashes will be) has had guilds spamming chat channels essentially begging players to get out and harvest raw materials

    Sure, they were harvesting themselves, but not nearly enough.

    I have no reason to assume that the guilds you have been involved in are any different. Sure, you may have gone out and harvested, but others in your guild would have been begging harvesters to go out, and these harvesters would have supplied 90% of your raw materials.
    if I'm out killing harvesters I/we would be gathering resources through pvp
    Or you could leave that harvester to carry on harvesting, harvest some yourself, buy the materials that other harvester gathered for a small amount, and you are now getting raw materials at twice the rate.
    Essentially we could harvest pvp the same way we could dungeon pvp
    No you couldn't.

    As I have said in this thread, you can hold 1% of a caravans resource level on your character. This means going back to town all the time.

    Rather than you being able to go out and harvest while PvP'ing, now you go out for a little while, harvest a bit and then have to head back to town.
    It's sad that you consider what you've done as experience to say the least.
    You are aware of less than 10% of my MMO play history.

    You are in no position to make this statement.

    The fact that you think you are in a position to make it says a whole lot about you as a person.
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    ...

    ...Who wants ginger snaps?

    Old-Fashioned-Ginger-Snaps-2.jpg
     
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  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    You give off the "kill whoever, whenever and for whatever" vibe.

    Harvesters are a part of that "whoever".
    There I fixed the first part for you. I would say that Harvesters would be pretty far down my list of targets to the point I would likely never go out of my way for that. To base your entire premise around my game play disrupting an entire trade zone however is flattering so thank you.

    You seem to be drawing some conclusion that my end game/guild goal is non-stop Metro siege(s)? Would you not consider castle siege more relevant? I could see myself signing up for a LOT of node sieges but that by no means I/we have to be the guild(s) farming for the actual siege declaration.
    Noaani wrote: »
    You are aware of less than 10% of my MMO play history.

    You are in no position to make this statement.

    The fact that you think you are in a position to make it says a whole lot about you as a person.

    One word for you bud. Hypocrisy.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Tyrantor wrote: »
    One word for you bud. Hypocrisy.
    Not at all.

    You are taking one aspect of what you know about me, and assuming from there. You are assuming what you know of me is the limit.

    I am not making assumptions, I am only speaking as to what you have said of yourself. I am not concerning myself with anything to do with you that you have not yourself said, but I am also not making any assumptions about it.

    The fact that you agree that you will kill whoever is proof enough that this isn't hypocrisy, as that is the only thing about you that I am speaking to -whereas you areas.ing you can speak to everything about me.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Atama wrote: »
    ...

    ...Who wants ginger snaps?

    Old-Fashioned-Ginger-Snaps-2.jpg

    I will. I do love ginger
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »

    I am not making assumptions.

    Really? You've assumed the number of players who would share my views in the "dozens". You've assumed we would form a guild make a military node home, fail miserably to exceed level 3+/-. You assumed I would force harvesters to change nodes, ruin guild(s) abilities to succeed and have "guild sized goals". While us poor sad PvPers struggle to farm resources required to siege Metros.

    Are these facts I've outlined to you somewhere? It's ok big guy no ones looking you can admit you're wrong.

    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 2020
    Tyrantor wrote: »
    Noaani wrote: »

    I am not making assumptions.

    Really? You've assumed the number of players who would share my views in the "dozens". You've assumed we would form a guild make a military node home, fail miserably to exceed level 3+/-. You assumed I would force harvesters to change nodes, ruin guild(s) abilities to succeed and have "guild sized goals". While us poor sad PvPers struggle to farm resources required to siege Metros.

    Are these facts I've outlined to you somewhere? It's ok big guy no ones looking you can admit you're wrong.

    None of those things are assumptions made about you.

    My assumption about guild size is to do with how many other people would want to base their game time on that play style, in that specific region,on thay server. It has nothing to do with how many people share your views.

    My assumption as to node type is based on the assumption that you will pick a node type that best facilitates the specific way you want to play the game. Basically, this assumption is me assuming you aren't an idiot - presumably you are not taking exception to me making this assumption. The actual assumption here is that military nodes will be the best suited to players wanting to PvP.

    My assumption as to the node level is based on the fact that the node is likely to be low population in comparison to other nodes.

    My assumption about harvesters not spending time around that specific node is because they are likely to avoid populated military nodes anyway.

    The assumptions made that you are saying were made about you are actually all assumptions either about other players, or about the game. The end result of these assumptions about how generic MMO players are likely to play the game may result in a specific picture about how well you will do in the game, but none of the assumptions made are about you.

    Stop being so egocentric.
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    You're not doing a very good job of convincing me that those aren't assumptions about me and that they are generic MMO players. You specifically mentioned my name "Players like Tyrantor join your guild" instead of "PvPers that do xyz" You made an assumption about the node type I will choose if I'm not an "idiot" instead of "if PvPers aren't an idiot and want to do xyz" lol.

    We don't even have all of the node information yet, it's very short sighted to make this assumption without it. Furthermore until that information comes out I would likely prefer to make a Metro Scientific node for travel my primary residence. Based on my concerns for open world pvp you should likely assume my interest in a military node would wane since at current it appears to be geared more towards arena(instanced pvp) and BH systems. It's not that I wouldn't participate in the Arena but making my residence there might be irrelevant if I've got access to fast travel to a military node in the ZOi would you not agree? The Metro Scientific node would give me the most access to open world pvp in a greater area in the quickest time frame. It very well may be the most appealing option once all the details have been released. Besides then I could go kill all the harvesters from the entire ZOI after all.

    Keep thinking you're not a hypocrite.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • FliPFliP Member, Alpha Two
    Why don't you two get a room?
    EternalFliPSignature.png
    Eternal Guild
    ( Web | Discord )
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 2020
    Tyrantor wrote: »
    You're not doing a very good job of convincing me that those aren't assumptions about me and that they are generic MMO players. You specifically mentioned my name "Players like Tyrantor join your guild" instead of "PvPers that do xyz" You made an assumption about the node type I will choose if I'm not an "idiot" instead of "if PvPers aren't an idiot and want to do xyz" lol.
    The assumptions made were not about you - other than the specific one that I said was, that was based on you not being an idiot (which you seem to be taking exception to, which I find interesting).

    I was able to state that players like you would join said guild because we have already established what such a player is in the context of this discussion. You have given us this definition of who you are, and so there is no need to redefine something that you have already defined.

    If you do not understand that "players like Tyrantor" is refering to the defintion of yourself that you yourself have given, rather than refering to you yourself (in which case I would have simply said "Tyrantor joins your guild"), then that is an issue between you and your elementary school teachers that I want nothing to do with.
    We don't even have all of the node information yet, it's very short sighted to make this assumption without it.
    Even having the information hasn't stopped you making incorrect assumptions in the past. As such, I feel I am within my rights to make qualified assumptions to fill in gaps where we do not have the information.

  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    @Noaani Delusional.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
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