Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Travel haxx
Sunboy
Member
I can't find anything on the wiki about respawning. Suicide yourself of a cliff/mob/whatever and take the penalty for ress but no flag. Get to the nearest location. less time (duh) and risk (ganks)
How does it work in ashes?
Please explain 😘
Much love ♥️
How does it work in ashes?
Please explain 😘
Much love ♥️
0
Comments
https://ashesofcreation.wiki/Player_death
Given the severity of experience loss and materials drops on death, it would seem unusual for someone to want to save a few minutes in travel time at the cost of (perhaps) a few hours or experience.
Thank you 💖 unknownsystemerror and tautau. Much love 😻
Death will be harsh, especially if you’re not dying as a combatant against another player.
One of the goals of this game is to make death sting. The concept of suicide as a viable fast travel method is one of the inevitable consequences of removing real death penalties from other games in an attempt to reduce player frustration. In Ashes you’re very much not going to want to die, which also means you’ll face meaningful choices when determining risk. It will also mean you’ll feel a greater sense of danger from threats both in the environment and from other players. It will be painful at times but that sense of danger can also be a major thrill.