Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Travel haxx
Sunboy
Member
I can't find anything on the wiki about respawning. Suicide yourself of a cliff/mob/whatever and take the penalty for ress but no flag. Get to the nearest location. less time (duh) and risk (ganks)
How does it work in ashes?
Please explain 😘
Much love ♥️
How does it work in ashes?
Please explain 😘
Much love ♥️
0
Comments
https://ashesofcreation.wiki/Player_death
Given the severity of experience loss and materials drops on death, it would seem unusual for someone to want to save a few minutes in travel time at the cost of (perhaps) a few hours or experience.
Thank you 💖 unknownsystemerror and tautau. Much love 😻
Death will be harsh, especially if you’re not dying as a combatant against another player.
One of the goals of this game is to make death sting. The concept of suicide as a viable fast travel method is one of the inevitable consequences of removing real death penalties from other games in an attempt to reduce player frustration. In Ashes you’re very much not going to want to die, which also means you’ll face meaningful choices when determining risk. It will also mean you’ll feel a greater sense of danger from threats both in the environment and from other players. It will be painful at times but that sense of danger can also be a major thrill.