akabear wrote: » I wonder if that approach would be viable in AoC?
McShave wrote: » Wouldn't it be a lot easier to farm a dungeon or raid instead of a World Boss? I understand that world bosses drop the best loot, but there are many ways that Intrepid can prevent farming: random respawn time, random spawn location, random boss type, etc. In a raid or dungeon tho, respawn time is faster, location is not random or less random, and the bosses are usually the same. There is the thing Steven talked about, how the boss fights will be dynamic and can change from encounter to encounter. Depending on how many variations of each boss fight they make, this could be a huge factor in making the boss fights not feel repetitive.
Noaani wrote: » akabear wrote: » I wonder if that approach would be viable in AoC? I would expect Steven to add in any one of several mechanics that have been added in to MMO's in the years since to prevent this kind of thing. It is kind of cheesy, and he isn't that keen on blatant cheesing of game mechanics. A few mechanics that I have seen to combat this are a timer when you die - if you do not get revived or respawn voluntarily, you automatically respawn after a short period of time. A second is that when you die, your camera is essentially cut. Either everything just goes black, or you are forced to look directly down, zoomed in as far as the game allows (not a fan of this one, personally). The third is that you can't log out of a character that is dead, and should you disconnect while dead, you are automatically respawned. So really, if this is something that is viable in Ashes, it is because Intrepid are happy with people cheesing mechanics.
Sathrago wrote: » Dygz wrote: » Which dungeons and raids remain active can change based on the rise and fall of Nodes. It is not the case that once a dungeon boss appears, it remains on the server for months and years.
Dygz wrote: » Which dungeons and raids remain active can change based on the rise and fall of Nodes. It is not the case that once a dungeon boss appears, it remains on the server for months and years.
SirChancelot wrote: » Sathrago wrote: » Dygz wrote: » Which dungeons and raids remain active can change based on the rise and fall of Nodes. It is not the case that once a dungeon boss appears, it remains on the server for months and years. 😂😂😂😂 Right?
akabear wrote: » I don`t know of any mmo that prevents you from logging in and out of a live character in an open zone.
Dygz wrote: » And I'm asking, "Is that really how 'farming' works in Ashes?" I asked that question in a hyperbolic manner, sure.
McMackMuck wrote: » I just don't want the devs on my server - insider knowledge is an unfair advantage, especially if there are dev commands available to them.
Boanergese wrote: » It would be nice if the boss had like 10 abilities, and it randomly chose from 4 of those abilities each time in order to keep the dance fresh. To the extent that you can make the AI great I think we all want a challenge from world bosses. The other option is to have Steven, or another GM be the boss. World Boss 1 Player Base 0