Dygz wrote: » I think we already have some of this. There will be rival PvE quests that result in PvP combat.
Dygz wrote: » It's just that PvP kills will not provide xp or rewards.
Ironhope wrote: » Boanergese wrote: » Yes. You are basically removing the corruption system that the developers are implementing. Boanergese wrote: » My nine friends and I will ambush you as we level our characters.. How so with it being optional? You can pick the PvP quest up or leave it. If you aren't feeling prepared for the PvP then leave it and go do the PvE exclusive quests. Either way, if it was so easy for the other guy to get a PvP-questing group of 9 that means its going to be just as easy for you to match that. So where's the imbalance and unilateral removal of anything? I will agree however that zerging is a problem in any pvp mmo-rpg and I've never seen one single mmo-rpg handle it well enough, probably because that's how real life combat works too and when you're trying to emulate real life combat in the cyberspace it's going to naturally suffer from the same intrinsic unpleasantries as the real life thing it's copying. Boanergese wrote: » You never have 1 on 1 fights in MMO games. I disagree. Looking at Classic WoW, BDO, etc I think it's a very common form of wpvp. Boanergese wrote: » and higher-level players went to level 1 zones and started killing new players so they couldn't level 1. The examples I've given (community 1 vs community 2) naturally put players of the same lvl range in conflict. 2. The ''kill X players'' simpler quests should only be refering to people in your own level range (as I said in one of the replies to another user's comment) So these PvP quests just won't work if you're higher level. There will be no point to them and I would agree with corruption being applied to higher levels killing those flagged for pvpquests just as if they hadn't been flagged for pvp in the first place. So actaully yeah, that's a good idea. Glad something came out of this discussion.
Boanergese wrote: » Yes. You are basically removing the corruption system that the developers are implementing.
Boanergese wrote: » My nine friends and I will ambush you as we level our characters..
Boanergese wrote: » You never have 1 on 1 fights in MMO games.
Boanergese wrote: » and higher-level players went to level 1 zones and started killing new players so they couldn't level
CROW3 wrote: » If you’re going to have quests related to player conflict, I would make them objective based directly associated with structured pvp. For example, stealing x number of items from a caravan. Making y progress given a node siege. Get z ranks in arena. Or collect x number corrupt player ears for bounty contracts. The open pvx environment is going to provide enough reward and conflict by itself, with the corruption system acting as guardrails. Yes, it will have to be calibrated in A2 and Beta, but I don’t think a quest system is going to work here.
George_Black wrote: » Leveling through pvp will bypass the interdepended systems of this big game, lessening the importance of PvE, node development and exploration. Leveling through pvp can be easily exploited for quick and effortless XP, which in order to prevent would require a fair bit of coding (waste of human resources). Leveling through pvp will change the dynamic of conflict of interests found IN THE ENTIRE GAME, making it weak sauce. It will never happen.
Wulfenthrad wrote: » TL;DR Having pvp be more objective focused sounds like a good idea, and I feel like leveling through pvp should be just as viable as, say, gathering or exploring. This would allow players greater flexibility and freedom in how they approach the game.
Boanergese wrote: » I would pick up the PVP quest giving me a license to kill people. I would not turn in the quest for the experience but would keep it open to give me a reason to "finish the quest" [wink, wink] and keep killing players without having to deal with the corruption system.
Boanergese wrote: » There is no way that they could make it level bond
Boanergese wrote: » You must have played on the nice WoW servers,
Boanergese wrote: » because there were no fair fights in Vanilla WoW.
Dygz wrote: » If what you want is a niche PvP game instead of a PvX game - there are niche PvP games you can play.
Noaani wrote: » PvP quests like this are not really suited to Ashes.
Noaani wrote: » The idea of flag based PvP in Ashes is that you have a specific reason to kill a specific player
Noaani wrote: » is a game where you go out looking for some random person to kill because you have a bit of text in your quest journal that tells you to.
Noaani wrote: » The game is introducing specific PvP systems (caravans, wars, sieges, arena, battlegrounds) specifically to retain the meaning of open world PvP - to make it so people have no excuse to just kill people for no reason, even if they are able.
Ironhope wrote: » And I suggested having quests that lead to players having conflicting interests and thus engaging in PvP naturally.
Noaani wrote: » In my experience of MMO's, and just the internet in general, people do not need artificial mechanics to generate conflict.
Noaani wrote: » Generating quests that cause pretend, temporary conflict with a player that has an opposing quest is literally what Ashes isn't about.
Noaani wrote: » They don't need to also artificially generate more conflict.
Ironhope wrote: » Whats artificial about my suggested extra method and not the other methods (battlegrounds and areans, sieges, guild wars, etc)? Define artificial.
Noaani wrote: » if you and I have opposing quests and are in the same area to do those quests, resulting in us wanting to attack each other, that is artificial.
Noaani wrote: » If that quest didn't exist, we would have no reason to kill each other, and thus the whole thing is artificial.
Ironhope wrote: » Dygz wrote: » If what you want is a niche PvP game instead of a PvX game - there are niche PvP games you can play. Quote me saying this. Quote me saying AoC should switch from PvX to exclusively PvP.
Ironhope wrote: » Can say the exact same thing about caravans and sieges.
Noaani wrote: » Wulfenthrad wrote: » TL;DR Having pvp be more objective focused sounds like a good idea, and I feel like leveling through pvp should be just as viable as, say, gathering or exploring. This would allow players greater flexibility and freedom in how they approach the game. One of the earliest things Steven said about Ashes that I specifically remember (so, 2017), is that players can not play Ashes if they just want to PvE, nor if they just want to PvP. While adding these quests won't make it so players can just PvP, the point he made stands. PvP is not for creating progression in Ashes. It is about redistribution of progression that has already been created. You aren't supposed to go in to this game with a PvP mindset.