tautau wrote: » Except that these ideas seem to be based on damage done, so the high damage characters get the loot and the buffers and healers do without. If this was a loot option, good luck finding a non-boxed competent healer to go with you on that raid!
Sathrago wrote: » I mean at that point you may as well treat it like a monster hunter fight where you target and destroy certain parts of the body to gain different materials. I wouldn't be against this approach it's just so much work to have multiple hitbox/health pools within one model, and then do that for all bosses/creatures in the game.
Hutchy1989 wrote: » I'd like the opposite as a system, you can make a fight easier by chopping off parts but it leaves the loot pool or you get an inferior version Makes more sense for a creature to have more loot if its corpse is in pristine condition so you can surgically harvest all the parts.
Azherae wrote: » This helps to handle the 'you will want one of each Archetype' situation more often, and even can cause changes to which groups are built