Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Should Parlor Games Be Similar to Real Life Games with a Slight Twist, or Completely New?
Goalid
Member, Alpha One, Alpha Two, Early Alpha Two
I think there are two ways to go about making parlor games. One is that you can make a parlor game that resembles a RL game almost exactly and add a slight twist to them. For instance, the Empyrean parlor game can just be chess with different names for the pieces.
The other way is that you develop a bunch of new games that the playerbase isn't familiar with and see how it goes.
I personally like the former, since the rules don't get very convoluted. You have poker for humans, chess for Elves, a drinking game for Dwarves (ESRB rating allowing), and some head butting / arm wrestling for Orcs.
I'd also like the decision the dev's go with to be a surprise at launch. Maybe give us the simplest game to test in the Beta's, but let the community discover the rest upon launch. Will make everyone want to travel to nodes with influence from the least popular races, to try out their parlor game.
The other way is that you develop a bunch of new games that the playerbase isn't familiar with and see how it goes.
I personally like the former, since the rules don't get very convoluted. You have poker for humans, chess for Elves, a drinking game for Dwarves (ESRB rating allowing), and some head butting / arm wrestling for Orcs.
I'd also like the decision the dev's go with to be a surprise at launch. Maybe give us the simplest game to test in the Beta's, but let the community discover the rest upon launch. Will make everyone want to travel to nodes with influence from the least popular races, to try out their parlor game.
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Comments
There should be a bunch of real-life games since players can start playing them at once since they already know the rules. Several 'new' games also could be a lot of fun and, if they turn out popular in AoC, then they can roll it out on an app to both make more money and bring in more players!
I would suspect that the higher a tavern levels up, the more games they might be able to offer. Perhaps a higher-level tavern might also have the ability to customize games. For example, if blackjack was a basic game widely offered at standard bets (such as a 1.5 payout for blackjack), if a tavern increased to level 3 perhaps, they could obtain the option to change the payout odds. If there were one tavern on a server paying 2:1 on a blackjack, that would draw more players to that node, helping it grow. Those blackjack players might even be willing to help defend that node in a siege so they could play blackjack there and the better payout wouldn't disappear from the server!
Exactly what I was going to say. Let's not limit it, we can do both.
What if one of the abilities that a Scribe could learn would be 'card shark' which might give them a 5% per level advantage in winning games of chance in taverns? It would be a nice skill for any player to have but would be really profitable for a tavern owner to have - really worth levelling up if you have an established tavern in a city or metropolis with lots of orcs and dwarven card games.
Which brings up yet another bad idea. Dwarves, being inherently crafty, might have a racial bonus of 5% on games of chance. Orcs, being renowned for muscles over brains, might get a negative 5% on games of chance.
Edit: And Tulnar, lacking proper fingers, a -10%.