Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
pvp combat
ScionicDeath
Member, Alpha Two
Hello was wondering if you can apply some kind of counter for the pvp in ashes of creation played a lot of mmo games and there just seems to be not a single game that has a good counter skill for pvp and it all seems to consist of just block or the rng dodge say for instance you get cc'd or grabbed could you do something as a skill with a high cool down to counter that one cc or grab instead of being cc or grabbed till your dead.
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Comments
If you can't win a fight and want to get away, you can try to CC the opponent and mount up. It might not work obviously, but there also a chance it does.
I don't remember hearing about a CC breaker, but they haven't talked super much about CC in general. It's gonna be one of those wait and see things.
Might be some Active Skills from Mage or Rogue or Ranger that help break CCs.
Could also be some Racial and/or Social Org augments that help mitigate CCs.
In Alpha One, I maxed Disable Defense. Helped significantly against CCs.
Noticeably better than nothing.
WoW had a option like that which was the pvp trinket. Which could break any CC with a cooldown. Idk if I would want that in ashes. Id rather each class have a CC break skill vs a item that takes up a slot. Then you have to choose while building your character if that CC break is worth it to you or not, and how many skill points you want to invest.
Eso 2.0 combat
CC-breaker (like wow pvp trinkets, GW2 stun-break skills) are reactive. You get hit, you have a good enough reflex and hit that stunbreak button immediately, you're good.
Counter skills (like the longsword's ZR+A counter or iai-slash in Monster Hunter Rise) on the other hand are preemptive. You're familiar with combat mechanics and your opponent's pattern/skills enough that you foresee an attack coming, and you hit that counter skill button in advance. Requires a different level of skill & knowledge.
Which one do we want in Ashes though? Or both?
I would like to buy a punctuation point, please. Actually, half a dozen!
Hello, I was wondering if you can apply some kind of counter for the PvP in Ashes of Creation? I have played a lot of MMO games and there just seems to not be a single game that has a good counter skill for PvP. What counters exist seem to consist of just blocking, or dodging based on RNG. Say for instance, you get CC'd or grabbed, could you do something as a skill with a high cool down to counter that one CC or grab, instead of being CC'd or grabbed until you're dead?
How is that?
Hello to you as well, fair traveler!
I am warmed to share the glad tidings that, as best as I can remember, all characters will have some sort of stun break and stuns will have diminishing returns. None of that stun-lock tom-foolery!