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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Seasons / Availability
OutRage87
Member
As we all know seasons determine availability of certain elements, like crops and animals, meaning true market price fluctuations from the scarcity of these elements. Taking this into consideration, are seasons being reflected globally or local to specific in-game "continents"? For example, if one side of the world is experiencing winter, the opposing end could be experiencing a warmer climate. Meaning there is a true rotation around the continent(s) dispersing availability, and giving us more reason for larger trade routes and establishing dynamic contracts.
TLDR; Are seasons going to be local, or global. Do we have any idea on season durations?
TLDR; Are seasons going to be local, or global. Do we have any idea on season durations?
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Comments
However, @Dygz is generally better informed than I am, so I am not sure.
More moderate temperaments might be more prone to freezing in the Winter, deserts might be more prone to extreme weather in the summer perhaps sandstorms or blazing heatwaves.
I am also very interested in the weather systems but this is how I believe they will approach the seasons, but am aware we need some more information on the variety. Perhaps a question to give ahead of the next live stream
https://ashesofcreation.wiki/Environments
Desert biomes could have an oasis that dries up in the Summer, and in the Winter there is enough rain to fill it up with water.
I don't think that would be too radical to implement.
I don't know about the dried oasis or ice fishing, but I like those ideas!