Can We Handle Quest Exp Differently?
Disclaimer: I'm a person who doesn't believe in players receiving XP without doing PvE. It leads to all sorts of ingame behaviours I disagree with.
I think I've 'solved' it. Intrepid, as always, it's free to use, as it counts to me as 'an MMORPG positive standard'. My arrogance shines upon ye.
1) Create a separate 'Banked Exp' bar similar to Exp Debt, but in the good way.
2) Fill this bar when players do quests
3) When players PvE, grant some bonus Banked Exp per kill from this bar, according to the exp they receive naturally, e.g. I kill a mob worth 200 XP, and receive that 200 XP + a bonus 100 XP from my Banked Quest EXP.
4) The bar has no limit.
Players are no longer 'penalized' for spending time questing, as long as they also PvE at SOME POINT.
Players are no longer penalized for 'not questing' and balancing quest XP is easier.
Less worrying about players who try to level purely by quests and avoiding others and never learn to use their skills.
Relatively easy to implement.
This could also be applied as a way to actually give PvP players something, i.e. they could get some of their banked exp for winning fair fights where both combatants are purple, have Banked exp, and are within a certain range. If you want to discourage this from just being a weird grind, make them lose some Banked exp when they lose the fight too so that they have to at least create 'Quest Alts', which then, in turn, must... PvE.
Basically make 'this process' of leveling by PvP involve questing, setup, time, and grinding all on the scale of or higher than the PvE requirement, with a hard limit of 'however much Quest XP is available in the game or via dailies' ( don't @ me on this, I hate dailies more than I hate Quest Exp ).
You can give feedback, but I'm really really arrogant, so don't be surprised if I ignore it, whether it be praise or condemnation.