Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
PvE, PvP
Aaragonn
Member
Hello all,
I am playing RPG´s since 2000. Everquest was my 1st game i started with and i still enjoy that game. What i like most is raiding with a guild and fight bossmobs and achive goals you can´t do in group content.
I tried ot other RPG´s, too, but i did not like most of them because of PvP, because personaly i do not like PvP at all.
AoC could be a realy nice game without PvP (that is what i think), is it planed for the future to bring up some PvE servers or a flagging system where other players can`t attack you?
If not i think i could not enjoy the game over a long period of time.
Regards
Aargonn
I am playing RPG´s since 2000. Everquest was my 1st game i started with and i still enjoy that game. What i like most is raiding with a guild and fight bossmobs and achive goals you can´t do in group content.
I tried ot other RPG´s, too, but i did not like most of them because of PvP, because personaly i do not like PvP at all.
AoC could be a realy nice game without PvP (that is what i think), is it planed for the future to bring up some PvE servers or a flagging system where other players can`t attack you?
If not i think i could not enjoy the game over a long period of time.
Regards
Aargonn
1
Comments
Thank you for the quick answer.
I realy hoped that there would be "thoughts" to implement PvE only or a flagging system later on for the people who want PvE only. But i can fully understand you, if the game is designed to be PvX, that there will be no way to avoid PvP ever.
I hoped there would be "thoughts about implementing" because the game looks very promising to me. But beeing disappointed from other games with PvP content, i would be disappointed sooner or later, too.
Regards
Aaragonn
Before you give up on it completely, check out the gameplay closer to release (it's a couple of years away yet probably), and if it still looks promising even though the PvP part is a turn-off for you, perhaps try the game for one month. Who knows, maybe you enjoy this type of PvP.
Here are two good places to learn more:
Here's the thing... I don't like PvP a whole heck of a lot either. Not to the point where that's all I want to do. I can't stand MOBA and Battle Royale games. They are boring to me.
But I've played games with open PvP (or semi-open PvP). Rift was one, Star Wars Galaxies was another (well, it had a flagging system but I spent much of it flagged because the PvE content was so limited). I found that the occasional PvP conflict during PvE didn't ruin my experience. It was somewhat fun actually, especially if you are in a guild and can communicate/support each other. All of my favorite gameplay memories in SWG was when I was fighting Rebel players in war, not riding around in a swoop and shooting womp rats and bandits.
Give it a try. PvX might work for you better than PvP you've experienced.
I guess if someone dueled you and you accepted. I think I only saw one or two people who flagged for PvP in the couple of years I played that game.
Granted, you could train a bunch of monsters on them for revenge but I dunno if that counts as PvP.
But, you neeeever did that, riiight...?!
Not on purpose, but I trained monsters on people out of stupidity in dungeons, yes.
Just lay down and die already, don't ruin it for everyone else you nincompoop!
The only difference between the servers is ping time to different parts of the world, because they are trying to accommodate people who live in different regions by providing them with servers close to them.