Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
I wasn't interested in animal husbandry until I realised...
McMackMuck
Member
Imagine a modern world with no cars, trucks or vans, where motorbikes are the only sensible alternative to walking. Translate this to Ashes.
Fast mounts become a necessity to either evade PvP or to pursue a target. Even a tiny Land speed or water speed advantage can have a huge impact.
Suddenly I'm at least partially interested in Animal Husbandry!
How do you see land/water mounts (type 1) impacting the game?
How much diversity can be put into mounts?
I.e. can we have snails leaving a trail that causes a slow effect? Other abilities?
Fast mounts become a necessity to either evade PvP or to pursue a target. Even a tiny Land speed or water speed advantage can have a huge impact.
Suddenly I'm at least partially interested in Animal Husbandry!
How do you see land/water mounts (type 1) impacting the game?
How much diversity can be put into mounts?
I.e. can we have snails leaving a trail that causes a slow effect? Other abilities?
3
Comments
Thanls for that image. The cursed legged snails just got even weirder.
I'd like a wall climbing abilities for lizards. Gotta escape vertically!
Please name your brew bear Winnie...
I wonder about one thing though. How is Intrepid going to limit breeding?
For example, animal trainer A makes awesome water mounts. Animal trainer B makes awesome gliding mounts. Along comes animal trainer C who just focused on the most efficient way to skill up. Animal trainer C can't be arsed to breed their own awesome stock, so they just buy 2 each from A and B, breed them and start directly competing against A and B. Multiply that by 1000 trainers, and I see a lot of issues, at least if people expect to make a living doing animal husbandry.
I would like to see a way to spay and neuter the mounts and pets before putting them up for sale. This way people who just want a mount/pet for use can buy them, and animal breeders don't have to worry about their genetic accomplishments being used by other breeders.
Sure that will mitigate it some
I prefer spaying and neutering, so you don't end up with a ton of females. I dunno, a lot depends on how many babies each can make. 2? 4? Infinite?
Winnie the Brew?
I already named him a couple of years ago.
https://forums.ashesofcreation.com/discussion/comment/210665#Comment_210665
"If we can name mounts I’d name him Beary Allen in hopes that he’d run faster."
I was thinking of the 90s Winnie the Pooh theme song.... "Pooh Bear, Winnie the Pooh Bear...." So... Brew Bear, Winnie the Brew Bear... Anywho, just a thought.
https://youtu.be/j21f7aeTrbc
And then as they get older, that meter takes longer and longer to recharge. That way, if you have an 'emotional attachment' to a mount, you can still ride it every so often effectively, as it gets older, but eventually you still need a new mount if you want to do long travel or combat stuff.
Sure, lots of people will just put a mount out to pasture once they reach a point where the meter doesn't recharge fast enough to be 'useful', but at least it would give you the choice, while still giving a reason to get new mounts.
"Breeder". Perfectly scrumptious and neutral word.
Overall animal husbandry, though not a skill I may look to pick up while playing the game, it will be a large part of the economy. And I look forward to seeing what names come up as the best mount farm in whatever server I land in.
As long as those sunglasses don't become a cosmetic...
These types of systems tend to over complicate games and annoy the player base.
I like this idea.
Maybe my Ren'kai will be big enough to wear the bear on his head, and attach drinking straws.
"You've seen the beer hat, now witness the bear hat!"
What about people who get emotionally attached to gear, what then? It shouldn't degrade? This argument I'm putting forth is a bit snarky, but where does the emotional attachment allowance begin and end?
If I can lose my gear, home and progression, why can't I lose my mount due to life-span? Is it so the store mounts can't be called Pay-to-Win? Because if that's the only reason, it's a horrible one.
You can't. Items only degrade until they are temporarily unable to be used, at which time the item needs to be repaired before it can be equipped again. Repairing an item requires expending some measure of the same kind of materials used to make it in the first place, so you may have to weigh whether it makes more sense to fix it or replace it. That's especially true if the replacement is somehow better than the broken item.
The only way a person will permanently lose gear is if they are heavily corrupted and drop it in combat.
In a similar fashion, mounts can be harmed until they are "killed", at which time you have to wait until it can be revived. Though that doesn't cost anything but time usually. Potions can be used to speed that up, and some mounts that are killed off too quickly within a certain time frame might require additional materials to be revived.
Also, you can't lose your home. It can be destroyed and looted (where you lose resources) but it is just packed up until you deploy it again elsewhere.
The idea of this game isn't permadeath, and full item loss. It's that item degradation and death force you to expend resources. You also don't ever lose character progression, you just incur debt which will slow down further progression. You're not going to die and go back a level or anything, but it will take longer to reach the next level due to the XP debt.
I agree that this is a problem. But not just from the standpoint of the zoo that all player's will require but also because Animal Husbandry AKA: Breeder and also the Taming profession will be way less relevant than some other crafting profession that deals with items that do degrade.
Basically we need a mount sink, so as not to deviate from this thread I am going to post separately about it.
Patchwork stitches.