Glorious Alpha Two Testers!
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For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
personal bounty system separate from regular corruption bounties
Anarchy1
Member
So what I can tell with info we have so far is you can set bounties or they are auto created for people who are Red/ highly corrupted, and when they die they can drop items even including personally worn gear. Not sure exactly how this works yet or if the info is even completely known. I was wondering what people thought about adding a addional system where anyone could offer gold/items to target a specific person in the world. So say player A kills player B for w.e reason but player B doesn't have high enough corruption to start bounty system. Player A could link personal bounty onto Global chat to kill player B. Player C happens to run into player B that day, kills him and collects his head/ear and delivers it to Player A. player A mounts head on his wall at home/tavern. I always kind of liked Diablo 2s ear system but it never really went anywhere. Maby no system is needed and players just drop their head upon a pvp death almost like a trophy. Could have a time stamp on description of item.
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Comments
I think it's important to start with a basic understanding of the corruption system and the bounty system.
If Player A attacks Player B, and Player B doesn't fight back, and Player A kills Player B then Player A gains corruption. If Player B fights back, and either player is killed - no one gains corruption.
The bounty system gives designated player bounty hunters a set of tools to hunt down corrupted players. I wouldn't want that for just anyone to hunt down anyone.
Here are some places to read more about corruption:
Correct.
Maybe.
The corruption system starts incurring some pretty onerous penalties for excessive griefing. You may be "hunted" for wearing purple, yes ... but getting attacked over and over again for wearing purple is unlikely.
Of course, when Taleof2Cities comes to you for the gold, how will you know that he really killed TauTau? He could be my buddy who is splitting the gold with me, then when you leave the tavern the two of us will PK you!
yea I agree with you and if that's a option that sounds awesome for many reasons other then this one topic. That's also why I suggested some type of player trophy when a player is killed by a player with a time stamp.
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I agree, you most likely wont be attacked over and over again because of corruption. Although even without being corrupted you do drop items like gathering supplies and pelts(I think that's what Steven called them which you basically sell or put on a caravan to sell to a different location for extra gold) so pking could be worth it. I guess it depends on how severe the corruption system is but I've never personally played a game with one.
edit: Messed up a quote
When a player became red through corruption, most of the players on the server would kill them on sight. A great many guilds would require a screenshot of the login screen as a part of the membership application so they could spot red alts or known alt PKers and both reject the applicant's membership and put them on a KOS list.
Like many others, I had an alt which was a dedicated red killer. I would log it out near where I was working with lower level alts and if a red came near, I could switch toons and take out the red. The common saying was that reds had the best drops in the game, too. Very profitable to kill them. They may be a lot of reds the first month after launch of AoC, but things will sort out and going red will come with a high cost.
Check out the description in the wiki (great source!) here: https://ashesofcreation.wiki/Player_corruption
No markers on the map where the marked individuals are, it would be a far too easy way to track characters of interest. Put a 1 gold bounty on the leader of an opposing guild and every hunters know where they are.
Need a way to collect the reward for the kill. A character with a bounty on their head could drop a certificate exchangeable for the pre-paid bounty where the contract was initiated. They drop it has long as the bounty hasn't been collected, and once it is, all copies of the certificate are worthless.
There should be consequences (risks) for picking up that certificate, and collecting the bounty... Let say you are always flagged as a combatant when you have in your possession a bounty certificate, and gain corruption if you dare claim the reward.
Putting a price on someone's head should not be risk free either, such an evil act should have consequences too. First, the money reward plus extra fees should be paid when the contract created. Second, creating such a contract should immediately grand corruption that is irredeemable as long as the bounty hasn't been collected or the contract cancelled.
These are just suggestions if this kind of bounty hunting mechanic was ever to be implemented. For myself, I much prefer the roleplayed version in the line of what tautau proposed.
I do like your idea for the pre-paid certificate, I think that would be a better way to go about it.
I like the idea of always being flagged while holding the certificate, but I don't think you should gain corruption when handing it in. Only gain corruption during the kill based off the normal corruption system.
I'd almost prefer the person making the bounty to not gain corruption. I've personally never offered anyone gold to get revenge for me, But I imagine you would have to be pretty upset with the person to do so. I remember playing wow and someone was being camped/greifed and they would ask for help in chat, or offer gold. If you offer 100g, the person may never be killed, but you offer 1000g you might get that guy killed within the day(in Wows case it was usually within the hour or not happen at all). So I think the gold would be a big enough hit your taking.
The only thing I don't like about tautau proposal is if their is no system besides posting on a bulletin board offering 1000g is how do you know they killed the person. There would have to be something in place even if its only that certificate you mentioned or something else similar.
I posted a thread when I joined about dropping different body parts, time-stamped from the kill, that you could use to prove your kill. Will tag you in it to see what you think.
You cant put a bounty for no reason
Would you be up for an Assassination Hit List? Where players could post rewards for killing a certain player?
I would.
And folks, remember that "daveywavey" is all one word, no space between. You want to make sure it's spelled correctly.
Well im not a player killer so I would not be on that bounty list. But for those who enjoy PvP and get revenge on those harrasing them it could be a nice way.
Hey they killed me so many time and now i can get a reward for taking revenge.
If im mayor im gonna do a holiday called Anti-griefer weekend. Each weekend i declare bounty hunting on griefer for free gold and no corruptions. Lets take revenge XD