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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What kind of player are you?
Asgerr
Member, Alpha Two
I saw someone else post this test on another thread and I figured if more people do it, we could be giving a tangible idea as to what the core audience for this game is like, for Intrepid to make decisions in the future.
Link to the test:
https://matthewbarr.co.uk/bartle/
My results:
The Bartle Test of Gamer Psychology
You are 73% Explorer
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
47% Achiever
47% Socialiser
33% Killer
This result may be abbreviated as EASK
Link to the test:
https://matthewbarr.co.uk/bartle/
My results:
The Bartle Test of Gamer Psychology
You are 73% Explorer
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
47% Achiever
47% Socialiser
33% Killer
This result may be abbreviated as EASK
0
Comments
You are 73% Explorer
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
60% Achiever
47% Socialiser
20% Killer
This result may be abbreviated as EASK
You are 80% Explorer
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
67% Achiever
53% Socialiser
0% Killer
This result may be abbreviated as EASK
Not i surprise i play healer cause i hate fighting XD
There are several reasons for this, not least of which is because people almost always put the answer they want to be true, rather than the answer they think to be true. But then there is the fact that the answer that is true (and thus the results of the test) can change on a day to day basis.
At best, a Bartle score is an indicator of how a player wants others to see them.
The Bartle Test of Gamer Psychology
You are 67% Killer
What Bartle says:
♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
You are also:
47% Explorer
47% Achiever
40% Socialiser
This result may be abbreviated as KEAS
You are 80% Achiever
What Bartle says:
♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
You are also:
53% Explorer
40% Killer
27% Socialiser
You are 73% Socialiser
What Bartle says:
♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.
You are also:
60% Explorer
47% Killer
20% Achiever
Not that I puch much stock in this test
It is very possible I took the wrong test, but I don't even care anymore. It's probably about the same accuracy and usefulness.
93/60/27/20
I want to pvp and kill shit.
And, what were you 15 years ago?
Why is a frontbrake for an Audi A4 better? That's all that showed up when googling DISC/B5....
AESK 67/60/47/27
(Here you go...): https://www.indeed.com/career-advice/career-development/disc-personality-types
Edit: With a link to the test: https://psycho-tests.com/test/disc-assessment
Thanks Apparently I'm a good coach.
What Bartle says:
♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
You are also:
53% Explorer
33% Socialiser
33% Killer
This result may be abbreviated as AESK
53% Socialiser
40% Killer
33% Achiever
In othr words, ESKA
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
47% Achiever
47% Socialiser
7% Killer
This result may be abbreviated as EASK
Today:
You are 87% Explorer
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Socializing is a relaxing method of discovering what other players know. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathizing with people, sympathizing, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
80% Socializer
33% Achiever
0% Killer
This result may be abbreviated as ESAK
https://mudhalla.net/test/bartle3d.php
The 3-D Bartle Test of Gamer Psychology
Test Scores
Your Bartle Gamer Type is: HNOP
Your dominant subtype is known as the Pathfinder.
The HNOP Pathfinder is a free thinker who likes exploring a wide variety of
ideas and use them in practical ways to understand and influence the world
around him. When he encounters an obstacle he will typically know the right
people to ask for advice.
The HNOP Pathfinder enjoys a carefree life as well as new opportunities. He
avoids conflict when possible and picks his battles wisely.
The HNOP Pathfinder prefers a refined world with several large cities that
allows complex forms of interaction between players and their environment.
69 Hacker
59 Scientist
59 Opportunist
56 Networker
53 Friend
47 Architect
31 Politician
22 Griefer
Based on implicit questioning your ideal game caters to an inexperienced player looking for a challenge.
69% Hackers are implicit Explorers
They experiment to reveal meaning.
They have an intuitive understanding of the virtual world, with no need to test their ideas.
They go where fancy takes them.
They seek to discover new phenomena.
59% Scientists are explicit Explorers
They experiment to form theories.
They use these theories predictively to test them.
They are methodical in their acquisition of knowledge.
They seek to explain phenomena.
59% Opportunists are implicit Achievers
If they see a chance, they take it.
They look around for things to do, but they don't know what these are until they find them.
If there's an obstacle, they do something else instead.
They flit about from idea to idea like a butterfly.
56% Networkers are explicit Socializers
They find people with whom to interact.
They make an effort to get to know their fellow players.
They learn who and what these people know.
They assess who's worth hanging out with.
53% Friends are implicit Socializers
They interact mainly with people they already know well.
They have a deep/intimate understanding of them.
They enjoy their company.
They accept their little foibles.
47% Architects are explicit Achievers
They set a goal and aim to achieve it.
They perform actions as part of some larger scheme.
If there's an obstacle, they work round it.
They pursue the same idea doggedly.
31% Politicians are explicit Killers
They act with forethought and foresight.
They manipulate people subtly.
They explain themselves in terms of their contribution to the virtual world community.
Their aim is to get a big, good reputation.
22% Griefers are implicit Killers
Attack attack attack!
They're very in-your-face.
They are quite unable to explain why they act as they do, although they may offer rationalizations they'd like you (or themselves) to believe.
Their vague aim is to get a big, bad reputation.
You are 60% Explorer
You are also:
60% Killer
40% Achiever
40% Socialiser
Looks like I enjoy exploring and killing those I find along the way. Makes since because I mostly play Orcs/Goblins/Greenskins and bestial races.
You are 80% Killer
What Bartle says:
♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
You are also:
53% Achiever
40% Explorer
27% Socialiser
This result may be abbreviated as KAES
Bring me Tulnars 😈😈😈
You are 73% Killer
What Bartle says:
♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
You are also:
60% Explorer
47% Achiever
20% Socialiser
You are 80% Socialiser
What Bartle says:
♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.
You are also:
53% Explorer
33% Achiever
33% Killer
This result may be abbreviated as SEAK
You're going to choose the question that best appeals to you, but not necessarily the one you actually practice.
This may be a better tool to determine what types of players you prefer, rather than what you really are.
Aint all test like that. I mean all these test are fake. Most of the answer aint thing i would do but i had to pick one. But its still just funny to see
True, but just throwing in the disclaimer because the inevitable "i got X, but this doesn't sound anything like how I play". It's not meant to be used in any real academic sense, just for fun.
People were basing entire arguments on why Ashes needs to change on this test in other threads.