Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Speed Effect!
Sarkgp
Member, Alpha Two
Greetings!
I've been watching a lot of Ashes content since I discovered it, especially Alpha 1 gameplay.
I have seen a very strange effect when running, like speed, it almost looks like an anime animation.
Have they commented on that? will it stay permanently?
I've been watching a lot of Ashes content since I discovered it, especially Alpha 1 gameplay.
I have seen a very strange effect when running, like speed, it almost looks like an anime animation.
Have they commented on that? will it stay permanently?
1
Comments
Many people have said it looks like an animation from anime. You completely nailed it.
I believe it was one of many placeholders in Alpha 1. We were warned repeatedly that animations were still very early in development and that is an example of one of them. So it will either go away entirely, or be part of something else (like a speed spell, charge attack, etc.). It was ridiculous for a simple sprint action.
Sometimes in alpha the speed effect would not work, but the move speed did work...
Those were good times.
This is my personal feedback, shared to help the game thrive in its niche.
It's a great visual for informing you when sprint is active - most importantly, when sprint has deactivated.
I like having a visual indication that sprint is active, but not that visual indicator.
Though I think the visual cue that you're sprinting should be a sense of actual speed, not some weird animation. But it's just my opinion.
I think actually 'moving faster' would be a GREAT visual indicator for moving faster, and when you cease to move faster would be wonderful as a 'you aren't going fast anymore' indicator.
I think I'm going to design a hub cap that has a spike that comes out and then goes parallel to the tire. When the tire goes flat the spike will hit the road making an audible sound letting the driver know the tire is flat.
Of course the handling of the vehicle will be severely impacted by the flat tire, and the deflated tire will also be producing a noticeable and unmistakable sound, but the spike's auxiliary sound is clearly something that is needed.
I'm a genius.