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Respawn Points

GarrenGarren Member, Alpha One, Alpha Two, Early Alpha Two
Will more respawn points become available the more developed a node is?

Dungeons have respawn points at the entrance usually. Different dungeons spawn depending on which nodes develop, so this is the first example.

Villages, Towns, Cities, etc. Develop respawn points once they reach their first stage. That's example two.

What I'm thinking about is out in the world will more respawn points be offered the more developed that node becomes, incentivising players to stay within the node, rewarding players who stay local?

What other examples of new respawn points do we already know about?

Comments

  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The initial intention behind respawn points was to have them in various places throughout a node. One of the player death mechanics is that you will respawn at the nearest node. This is to keep people from suicide travelling to get around open world restrictions on travel. Another mechanic is that if you die while corrupted you do not respawn at nearest, but at a random respawn in the node. You do NOT choose your respawn point from a list of options. Every testing iteration has changed a bit in how those points have been distributed and how many there are. There is probably no answer for you atm, since they are still working on it.
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