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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here

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Best Output by Intrepid

skafftarussskafftaruss Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I ask Intrepid - what their specs are for a computer to play both PVP and PVE? My pipeline is a one gigabyte line that runs at about 750 MB per second. Hence, the game should try its best at first person PVP and yet retain the visual sweeping landscape. Is there a mode switch that Intrepid can toggle between the two. In other words, as a potential PVP player, I don't want lag leading to my death (like Everquest or WOW). I think the technology exists? Yet, I want to embrace the scenery and story line. Did you think about parsing PVP versus PVE? Best regards, Skaff.

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    The quality of graphics will not cause you any network based latency.

    Graphics can cause your computer to slow down, but your connection speed has no impact at all on this.
  • KarthosKarthos Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    We have truly been blessed by this post
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  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Yes, lag/latency is purely a function of your connection between the computer and the server. Routers, ISP, NIC, network cable and/or WiFi signal strength, all of those things can contribute to lag. Graphics will not.

    Heavy graphics can lead to a bad FPS (frames per second). The effect is different.

    Lag will lead to things like rubber-banding (you run to a location then suddenly you are back in a location you were before), the system saying you are out of range when it looks like you are standing right next to something, and so on. It will be especially problematic for action combat.

    When you have things slow down due to graphics, it can lead to difficulty moving around and turning, or things can seem to zip around a bit.

    A big enough problem with either situation can lead to a client crash as well. Too much lag can cause the client to drop its connection, and too much of a load on graphics might cause a crash of the client or even your entire computer.

    I don't understand asking for a PvE/PvP toggle for a network connection. Now if you're talking about a toggle to instantly lower graphics settings to prioritize performance over visual quality, that makes sense. Though I don't think it should be a PvE/PvP thing. This is more of a combat/non-combat thing. Because if performance issues can kill you in PvP, they will probably also kill you in PvE.

    It's an interesting question. I will say, I've never been tempted to adjust my graphics setting from "tourist mode" to "warrior mode". It seems too fussy. I always try to find a compromise between quality and performance, and then leave it there.
     
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  • TalentsTalents Member, Intrepid Pack, Alpha Two
    Today was quite a meh day but after being blessed with a Skaff post it has improved considerably. Thanks, Skaff.
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  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Talents wrote: »
    Today was quite a meh day but after being blessed with a Skaff post it has improved considerably. Thanks, Skaff.

    Once I was able to parse what Skaff was asking, it's actually not a bad idea. Not something I'd personally be interested in, but I understand how someone might want this kind of feature. It's not a typical Skaff post where I feel like I'm reading something written by the Mad Hatter. (Not quite.)
     
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited February 2022
    Pretty sure the devs are already working on mechanics to make it so large group PvP doesn't create so much lag that people are dying from the lag. They've talked about that in previous Dev Livestreams.

    They won't know specs until much later... especially after the recent switch to UE5.
    We don't even know how many more years to the release date.
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