Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Adventurer/Hunt System and Bounties
Zurgo_Drakuth
Member, Alpha One, Alpha Two, Early Alpha Two
So in a lot of MMOs once you reach endgame it generally becomes an endless grind of the same dungeons/raids over and over looking for better and better loot. In Final Fantasy XIV I enjoy their hunt system which works as your basic adventurer system from manga and anime. Hell even the failed New World had something akin to an adventurer request board.
I think it'd be a great addition for the Nodes to implement an Adventurer Board system as well as a bounty system to promote PVE and PVP respectively.
Adventurer System: Requests for Monster Hunts, Materials, and Crafted Items
Bounty System: PVP bounties placed on people with high kill counts that reset monthly, based on those who accumulate large amounts of corruption by PKing non combatants. Fair and open pvp where both are flagged and engage in mutual combat or accept the risk of being killed while flagged won't have bounties, it's simply a system to discourage low level ganking.
I think it'd be a great addition for the Nodes to implement an Adventurer Board system as well as a bounty system to promote PVE and PVP respectively.
Adventurer System: Requests for Monster Hunts, Materials, and Crafted Items
Bounty System: PVP bounties placed on people with high kill counts that reset monthly, based on those who accumulate large amounts of corruption by PKing non combatants. Fair and open pvp where both are flagged and engage in mutual combat or accept the risk of being killed while flagged won't have bounties, it's simply a system to discourage low level ganking.
2
Comments
https://ashesofcreation.wiki/Bounty_hunters
I'm thinking that players get to post a notice where they specify what they need help with, what they offer as a reward and when / where / how to collect the reward.
I think that this could be an interesting system which open up a lot of possibilities for player interaction and also facilitating continuous and meaningful end game content where players get to help each other. It would also add variation and replayability and avoid the issues with repetitive daily quests that just rotate that other MMOs have.
I do think a system like this could get somewhat tedious however and, for example buying materials off an auction house is easier. But as a group finding tool this would be immersive and could be quite interesting.
What do you think?
I think it goes beyond group-finding. If you're really, really struggling with some particular content, why shouldn't you be able to hire other players to help you. And higher-level players looking for something to do can make a little something by re-doing content.
Also, I see that mayors are able to offer various quests related to node defense, growth and caravans, which is somewhat similar. The node citizens can suggest to mayors what quests to offer, of course.