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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mount summon in Elden ring
Orym
Member, Alpha Two
Yo i saw some Elden ring gameplay and noticed that the mount summon was especially awsome.
No silly whistle and the mount comes running from out of screen bs. Just straight up force a beast in to existence.
I just thought that was way cooler than trying to make it "realistic" with a mount that comes running or some lazy ass animation where you instantly pop onto the mount when summoned.
Mounting is going to be a thing you would do alot in Ashes, so, what kind of mount summon do you guys prefer? Any games you think did this well?
No silly whistle and the mount comes running from out of screen bs. Just straight up force a beast in to existence.
I just thought that was way cooler than trying to make it "realistic" with a mount that comes running or some lazy ass animation where you instantly pop onto the mount when summoned.
Mounting is going to be a thing you would do alot in Ashes, so, what kind of mount summon do you guys prefer? Any games you think did this well?
2
Comments
They don't really need to do much more than what we had in Alpha 1, IMO.
How a mount is summoned is at the bottom of my interest list in an MMORPG.
Off screen walk in is.. Ok. At least tries to sell the idea of logic but the dismount is always wonky.
I haven't seen the elden ring anim. but it sounds halfway to what a good system would be, IMO. Since there's obviously magic and taming wild animals with any success/time is more than just handing food out, there could be a nature magic based design around how they are handled.. Binding it to a collar crafted of special Vines or something.
People don't want true static, living, killable mounts usually but that is what I would like most..
This is the exact descriptor every product developer wants other to use to describe their product.
The above is sarcasm. Anything accurately described as "fine" is something that has a mile of room for improvement, and that improvement should be considered.
One thing that could work, with the "ashes" theme of things such as when mobs die they kind of de-materialise like a glowing powdery ash, we could have that when they are summoned and dismissed, it could be quick and not majorly flashy but just to give an entry/exit that kind of makes sense in the ashes world to a degree. Not that everything has to make sense!
One other thing i'd say is just to try and nail those animations at all angles particularly turning around, strafing etc. These need some fine tuning but I am hopeful these will go through the same iterations other areas have.
+- 3 sec cast . the player whistls and the mount comes to you and you jump into it.
@AidanKD I like that description of a mount/dismount animation, not overly flashy but something quick and cool
@clone63 AoC is a fantasy universe where magic and gods are very real. How is it more "logic" with a walk-in summon rather than a magical summoning that you do/cast? It's certainly believable and logic in ashes universe, don't you think?
@Eaglewalker no official dates yet but my amateur guess would be late this year or early next.
In all games i played so far it felt annoing standing still for 1,5-3 sec and doing nothing, perhaps even cancelling the cast.... It´s just not emmersive, it creats a burden to even summon a mount.
I´m sure it`s for most players nothing they even payed mutch or any attention to, but to me it´s one of the most stressfull things in MMORPGs. Rushing throw FF14/Lost Ark was pain, the reason u get dismounted for no reason u have to be idle while mounting. If i could use a *whistle* while runnning fine i dont need more.
Elden Ring did a really nice job in that regard i got jealous after 1 clip just cause the mounting was so smooth.
PS: Dont argue with u dont have to rush the story, pls. I haven´t encountered a story which was fun to PLAY, all of them either boring story (Blade and Soul/Lost Ark) or i felt like why dont they just made a movie, i have nothing to do but read (FF14).
former Hardcore PvPer in multiple games Ranked in the Top 10
dislikes QoL / Quality of Lazyness
there is no "it´s to hard" only "u are to bad"
EX at 1:40 seconds in on their more magical looking mounts:
https://www.youtube.com/watch?v=5ZxAqGrEsq0
"Taxi Cab: I choose YOU!"
If someone told me there was a Pokemon based on a taxi cab (call it a Cabbit and give it bunny ears) I wouldn't even question it.
Can´t we have a serious conversation in a forum?
former Hardcore PvPer in multiple games Ranked in the Top 10
dislikes QoL / Quality of Lazyness
there is no "it´s to hard" only "u are to bad"
No.
3 sec cast is wayy too long. Needs to be less than a second. 3 seconds works in RPG's.
When ppl get serious in a forum, the possible outcomes (from the most likely to the least) are:
1. A flaming post war loaded with emotional crap,
2. What appears to be more rational debate, but filled with pages of walls-of-texts that nobody bothers to read anymore, other than the few ppl already involved, may be.
3. Troll invasion.
4. jokes / gags / meme hijack. back to *not* serious mode.
.......
...
.
255. A fun, intellectually stimulating, benefiicial, rational, serious, deep & sophisticated conversation.
That being said, I'd agree whistle & mount is fine. (i.e. there's room for improvement, but doesn't bother me much)
In Ghost of Tsushima I thought the horse summon's great, it always comes running from BEHIND you. I've tried to spot the instant my horse pops out of thin air, but apparently the summon takes camera angle into account, and you can never *see* that instant.
But that's defintely pointless in an mmo, as others will be able to see your mount spawning out of thin air anyway. So I'd say just whistle & summon & don't bother.
3 seconds is good. Means there is no real way to mount up to avoid PvP.
I mean, 3 seconds does work in a number of MMORPG's, including LotRO as mentioned above.
Also things like: Mount skills, pedigree differences (And how big a speed or catch up gap they'll create), how often the terrain and mob placements will make people get caught needing to sheath their weapon before their enemy can get to them, skill augments, how widely available any of these things are relative to class vs playstyle vs activity, the list really does go on.
In ESO it's less than a second to mount up. But if you engage in combat there's about a 10-30 second cooldown until you're out of combat.
https://www.youtube.com/watch?v=y9uz9JWQ4Jw&ab_channel=xXskater15Xx
The most annoying thing tho is that some places get clogged with tons of parked mounts.
This is a thread about whether or not a character should take the time to whistle before a virtual butterfly gorilla lion creature appears out of thin air to be ridden as transportation.
I think I’ve already been more serious than the subject warrants.