Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Wands
Anonymous332
Member, Alpha One, Alpha Two, Early Alpha Two
The attacks for wand seems very spammy (particularly in groups) considering the powerfull visual effects (vfx) it has. It would have way more appeal and impact if you had the wand attacks slower - but increase damage slightly to prevent big nerf
Thoughts?
Thoughts?
0
Comments
Basically, you are calling for a change to how effective something is based on how effective it's visual effect is.
This is something Margret has specifically talked about in the past as being a real headache for game developers.
Let’s see what it’s like when the devs balance combat in future tests.
Correct!