Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Wands
Anonymous332
Member, Alpha One, Alpha Two, Early Alpha Two
The attacks for wand seems very spammy (particularly in groups) considering the powerfull visual effects (vfx) it has. It would have way more appeal and impact if you had the wand attacks slower - but increase damage slightly to prevent big nerf
Thoughts?
Thoughts?
0
Comments
Basically, you are calling for a change to how effective something is based on how effective it's visual effect is.
This is something Margret has specifically talked about in the past as being a real headache for game developers.
Let’s see what it’s like when the devs balance combat in future tests.
Correct!