neuroguy wrote: » I would like to see an organization for solo players only, called 'Generally Unitary Individuals Leveraging Discontent' where players come together to complain about how solo-unfriendly the game is. The organization could host raids, dungeons and other events for solo players to get together and complain about how solo-unfriendly the game is. The organization should ideally also be run by a (solo) player who understands their plight and there should be a vault of some sort where solo players can amass their earned resources and gold to make a statement about how little any single solo player can accomplish in the game.
Neorine wrote: » That's one hell of a name! lol but I think the concept of having these social organizations is a good step in the right direction when it comes to solo play. Granite, it leads to more non-solo playing, but I'm not sure if this game has really ever advertised solo play. They've kept saying they wanted to put the "Massive Multiplayer" in MMO into meaning something again. Though, I do know they are still trying to give the smaller groups a fighting chance via guild perks since they can put more into the perks giving them benefits while the bigger guilds will have to sacrifice those perks for increasing guild size.
McShave wrote: » Do we know what kind of impact the social orgs will play, besides providing quests and conflicts between other social orgs? Also I don't think I'll worry too much about which social org ends up being at my node, I'll just role with whatever is there (based on rewards we know so far).
Goalid wrote: » I hope there is a sailor's guild that's dedicated to mapping and taming the ocean in Verra. Maybe there can be a Pirate's guild that's in competition with them.