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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Question about Autorun/Autopath between Nodes
Azherae
Member, Alpha One, Alpha Two, Early Alpha Two
I'm trying to figure out if I misunderstood something from the last stream (but if Community Managers can grab a more specific answer, I'd obviously appreciate that too).
Steven said something that implied that there might be autopathing between two Nodes, but with the 'restriction' that you can't autopath from 'A to C' if there is a 'B' in the middle.
I'm fairly sure he must have been referring to auto-pathing, because why even mention it otherwise, but I'm not absolutely clear on it, so I want to know if anyone else understood that segment differently than I did.
The other part that wasn't clear, was if this was something you could use from 'a position on the road between Nodes'. I don't know if this should be in the Support and FAQ forum but it doesn't seem so, if it should be, please move it.
Steven said something that implied that there might be autopathing between two Nodes, but with the 'restriction' that you can't autopath from 'A to C' if there is a 'B' in the middle.
I'm fairly sure he must have been referring to auto-pathing, because why even mention it otherwise, but I'm not absolutely clear on it, so I want to know if anyone else understood that segment differently than I did.
The other part that wasn't clear, was if this was something you could use from 'a position on the road between Nodes'. I don't know if this should be in the Support and FAQ forum but it doesn't seem so, if it should be, please move it.
Y'all know how Jamberry Roll.
0
Comments
https://ashesofcreation.wiki/Player_movement
There is not going to be any "go to waypoint" (auto-pathing) mechanics.[4]
I would also be interested if something has changed since. Hopefully not.
"Flight paths via flying automated creatures that link nodes within a specific region."
You have any info regarding this? Like how limited would this be or the conditions for this to be present.
yep steven mentioned it and it dos mean you can autopath between 2 nodes however it does only work if between is not another node
tecnicly if you want from west to east from node a to node c and there is node b inbetween you can only autopath from a to b and then need to restart autopath from b to c.
hope it answers your question.
the other methodes mentioned by unknownsystemerror are on sientific metropole nodes that activates teleport within its area of influence (not shure if in both directions)
the other is a Airship transport between 2 sientific metropole nodes
(but since there will be only 5 metropole nodes in total it will be rare to have that option
It is from the latest Feb Dev Update.
1:15:10 to 1:15:56
I also heard this part and would like clarification. I was under the impression that the only auto travel was the airships if unlock via nodes
Thanks.
My take on it is the same as unknownsystemerror's above.
I would be willing to bet that nodes are able to build a building (a stable or similar - though not the same as the stable to be found on freeholds), and players can basically just rock up to it, select a nearby node, and -their mount auto-paths them to that node.
Not a system I am overly keen on, but that was my take on it.
The fact that Steven said it was something being worked on now means you perhaps shouldn't expect to find a whole lot of existing information on it.
When are two coastal nodes considered 'adjacent' enough for this (assuming it even happens), etc.
Guess someone will have to ask this month, I figure this aspect of it probably has an answer. It might involve having a mount or a boat, it might not.
I would be surprised if there were ferry links using this system.
My take on how they are picturing it working is that you are riding your mount, you just have a system to automate it's movement. Adding a ferry on to that seems to be more in line with the player run carriage system that they plan on having, rather than the mount system this seems to be talking about.
That said, I don't see room in a game for both systems. While they do each have their own function and place, the place for a player run transportation system is too small to be viable if there is an automatic travel system between nodes.
Perhaps a better way to look at what was being said on the live stream is that Intrepid are looking at various things in terms of transport between nodes, and nothing is set in place as yet.