Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
With the game being very heavy with the gods- would players during their progression gain some level of divinity of their own? Not necessarily god level but like becoming like angels/demons/demi gods.
Basically I am asking where do you see the player in this game and any indication on their future potential lore wise?
-Is it player driven
-What type of currencies are planned (do they have a lore aspect or just generic Gold/Silver)
-Are there systems in place to combat bot farming, & RMT (Real Money Trading)
-How does the node system interact with the economy
-Will there be a centralized market or system to zap items/gear cross the entire server... or will travel/caravans be necessary to send items to sell
-Will there be any auction type systems
e.g blue protocol
(I hear GW1 had it as well)
Thank you in advance.
cheers
Twitter
Discord- Azrial#4925
Is this true and if so then what does this mean for Ashes. How will it look?
how will it feel?
What will be the cues for health & mana if we don't have numbers?
Why do you prefer this design path as opposed to the numerical path - pros and cons?
Can you think of a way this relates to the game having no DPS meter and of ways this relates to the game if it has a DPS meter?
From what we know so far about Classes, the outcome of choosing your second archetype only seems to be adding flavor to the abilities you already have via the augment system. This is honestly a little troubling, as expectations when hearing the word class don't seem to fit what Ashes has revealed so far. Especially so since learning that secondary architypes will not allow role changing (dps to healing), as the current info about classes seems to go against the, bring the player not the class ideology Ashes has talked about in the past. With that in mind would you mind giving us a bit more insight about how classes will actually feel like a new class, and not just the base archetype with a talent system?
Community team:
I know this probably won't be picked for the livestream, as it touches upon mechanics currently being talked about. However I think it's important to talk about this now while the dev team is just starting to implement ideas, as I think there's a big gap in understanding the current design between what players are thinking about and what the dev team is envisioning. So even if this doesn't get onto the stream, if we could find a way to talk about it I think it would be for the best for Ashes as a whole.
Hopefully they will need to be more qualified than just being a streamer or an internet personality.
Theme examples would be; A seaside theme with Sea Shanties, a theme for the upper class with a more classical style, or dwarven mountain theme with drinking songs.