Goalid wrote: » There will be player dropoff after launch no matter the game. Eventually, the game's population, if wildly successful, could go higher than their launch numbers, but they need to make sure that there's a dedicated population that stays and spreads the word about how good the game is. I'd guess that population is around 100k concurrent throughout the first year. 1) That's just abandoning the server instead of saving it. That should be the last resort, as it makes all the node progress you did on that server meaningless. Which is the problem we're trying to solve. 2) Basically just the same as 1. 3) I agree people should be able to play something while they are in queue, but I'm against your suggestion. It goes against the game design for there to be different instances, and allows people to gather the rarest resources without the competition. My solution for this problem from a couple of weeks ago was to increase the server reservations to 20,000 instead of the planned 15,000. But obviously, Steven is just throwing out the number 15k, Intrepid will make the server queues as long as they think is necessary for the game to succeed. My other suggestion was to allow people to play a part of the game while in the queue, partially like your suggestion, but to only have them in taverns or a beginner area zone on Sanctus where you can hang out with people, test your skill rotation against a dummy, do some tutorials for the numerous systems in the game, play tavern games, recruit for your guild, etc. Hell, maybe even arenas. Just something for people to get to interact with other people, while not dropping queue and then subsequently the game itself.
unknownsystemerror wrote: » While feedback and suggestions are always appreciated by them to be sure, there have been discussions by them and an internal plan for a couple years now on how they plan to address that issue. You may not like their plan, you may think yours is better, but you gonna get what they have decided on. The wiki is always a great source of information to find out what background work has already occurred. Population limits will be enforced on each server.[32] Around 8-10k concurrent users per server is projected.[33][13][34][35] Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[36] This limit will increase over time to around 50,000 registered accounts per server.[36][37][38] The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers.[37][39] There may be queues to get into high population servers, but the aim is to avoid excessively long queues.[38] Part of the equation of essentially watching to make sure that we don't over populate the server selection, but at the same time making sure that there's not a queue system in place that's so long it's detrimental to the concurrency of the player's will to play so to speak. It's a tough balancing act.[38] – Steven Sharif