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Community and idle time systems
Hello, I rarely post on forums but I was so impressed by the recent character creation demonstration I’ve become invested. From the aforementioned system and the UE5 world preview it really looks like it will be a very immersive world and hopefully will be up to this standard too. However I’m always very curious to know what emphasis is placed on idle time and community systems. As with all games the core game is eventually/momentarily exhausted either personally or in the games progression and the real longevity for me then is being able to stay in the world in a non competitive environment with friends you have made along the way. I’m not specifically referring to role play or “side games” but communal areas and community events. Will be very interested to hear your thoughts on such systems in AOC. Cheers