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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Node structure and location diversity
Ammod
Member
I get that depending on which race and sub-race mainly occupies the node changes the architecture, design, and culture of said node, but does the location change how the node is set up.
like for example, a kaelar city in the plains and a kaelar city on a mountain. They have the same architecture, but do they have the same infrastructure like street routes, bridges, and town squares, in all the same positions?
like for example, a kaelar city in the plains and a kaelar city on a mountain. They have the same architecture, but do they have the same infrastructure like street routes, bridges, and town squares, in all the same positions?
0
Comments
A lot of these props don't even need to be racially specific. However we know they are going to make a lot of racially themed furniture available for our own interior decorating. Perhaps there are ways to use work from that to blend over to existing node props a little such as traditional carving patterns in wood and stone that effect the over all texture of a building or prop, and some of these props/buildings are just less common in certain biomes. Maybe there are even area bonuses for certain crafts that make certain materials more plentiful in those biomes than others that would therefore bias a Mayor to construct those particular crafting buildings more often and therefore they are a little more tilted in their architecture towards that sort of biome? Interesting topic.
This video might help.