Caww wrote: » If this was just scripted PvE then going stale would be a real concern. The game play anticipated with large scale PvP events should allow plenty of opportunity for battle excitement which can not be predicted and in a sense, can not go stale as long as it's something you are looking for.
Elri wrote: » Today's players take the path of least resistance. Developers will never do what -has- to be done in current year, which is to force pvp interaction, and so servers will inevitably become dominated by one or two guilds where the rest of the community stick to their pve.
Elri wrote: » Caww wrote: » If this was just scripted PvE then going stale would be a real concern. The game play anticipated with large scale PvP events should allow plenty of opportunity for battle excitement which can not be predicted and in a sense, can not go stale as long as it's something you are looking for. servers will inevitably become dominated by one or two guilds where the rest of the community stick to their pve.
Ronen wrote: » Max level content does not have to include only map domination of a guild. Feels like they try to focus on node system or map/game huge changes that are community based, the lone player wont feel like he has any self development after getting his stats maxed(craftsman, jewelry craft etc).