Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
heres a little bonus idea for pvp and the corruption system
Rookk
Member, Alpha Two
For starters I just wanna preface by saying that I plan to fill a mercenary role when the game hits beta 2 or maybe beta 1 depending on the progress of alpha 2 but as I was thinking about the things that people might ask me to do I realized that theres some things that could help make interacting with people a bit easier with firstly, I think it would be cool if there was a stat tracker system. Essentially I thought about what it would be like to try to be on both ends of getting someone to pay you to help them out or trying to figure out who the right person to pay for help would be and I realized that if its just people goin on and on about how good they are at the game or trying to convince someone your not bsing them and you really are as good as you say that a system that tracks everything from your deaths in pve to your deaths to other players and things like the number of kills you have gotten solo and the number of kills you have gotten in a group so that way if they want you to go in and kill specific players with something like a rouge ranger build than they know you have a good track reccord of getting stealthy picks or if they wanna send you with a group of other rouge rangers and ranger rouges to go hit some enemy guild caravans to weaken them before a big raid on their castle. Really this is just a little idea tho that im only partially convinced would be good as there could end up being people who refuse to loose their perfect k/d and do dumb things to avoid being killed and people trying to use their high number of player kills to try to push weight around and claim supieority but still all in all it could be a good system and maybe it could work in a fasion where at the end of each month everyones cards get wiped so that way everyone has to stay ontop of getting back to a good showing of good k/d and gives players who may have gotten real good at pvp but havent built up a good enough k/d stat yet a chance to get hired and start making their way into the field of merc work.
As for my idea about the corruption system, its a simple one that I thought about as I thought up the idea above where i realized that it sounded like there might be the chance that when someone dies they respawn close to where they died and I figured that if that was the case than it could be intresting if this worked in a way that made it harder to kill the same person twice and made getting away with killing someone much more difficult. Essentially the idea is that if a player were to kill someone who fought back and subsequently was marked as a combatant protecting that PKer from the corrupted status but that person came back and died to them again than no matter what the initial attacker would get marked as corrupted if it happened within a say like 15 minute time limit. this way it gives players a chance to maybe hunt down their killer and either get their stuff back or if they die, then they at least can for a corrupted status mark and honestly this could work that if they attack that person at all again within 15 minutes than they are marked as corrupted which on a caravan attack could make it so to kill the caravan and get the loot you have to destroy the wagon and it should have high enough health to survive a small group for the time it would take for hte defenders to get back. With a system like this it would than mean that the defenders can try to defend the caravavan and if its the 'corrupted on repeat *kill*' than it would give the attacking players the corrupted status so a guild could send bounty hunters and it kinda makes caravan attacks like sea of thieves where the sunk ship gets at most likely only one chance to come back and save their loot putting pressure on the attacking ship to hold down the fort and be prepared to fight one more time before they are in the clear with the 'corrupt on repeat *attack*' would force the attacks to get corrupted so bounty hunters can find them putting more emphasis on catching them after the fact.
As for my idea about the corruption system, its a simple one that I thought about as I thought up the idea above where i realized that it sounded like there might be the chance that when someone dies they respawn close to where they died and I figured that if that was the case than it could be intresting if this worked in a way that made it harder to kill the same person twice and made getting away with killing someone much more difficult. Essentially the idea is that if a player were to kill someone who fought back and subsequently was marked as a combatant protecting that PKer from the corrupted status but that person came back and died to them again than no matter what the initial attacker would get marked as corrupted if it happened within a say like 15 minute time limit. this way it gives players a chance to maybe hunt down their killer and either get their stuff back or if they die, then they at least can for a corrupted status mark and honestly this could work that if they attack that person at all again within 15 minutes than they are marked as corrupted which on a caravan attack could make it so to kill the caravan and get the loot you have to destroy the wagon and it should have high enough health to survive a small group for the time it would take for hte defenders to get back. With a system like this it would than mean that the defenders can try to defend the caravavan and if its the 'corrupted on repeat *kill*' than it would give the attacking players the corrupted status so a guild could send bounty hunters and it kinda makes caravan attacks like sea of thieves where the sunk ship gets at most likely only one chance to come back and save their loot putting pressure on the attacking ship to hold down the fort and be prepared to fight one more time before they are in the clear with the 'corrupt on repeat *attack*' would force the attacks to get corrupted so bounty hunters can find them putting more emphasis on catching them after the fact.
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ahh i didnt know that about it. like i said with the fact i lacked that knowledge i simply had a idea about the corruption system based on my limited and apperently incorrect info is all
https://ashesofcreation.wiki/