AOCanon wrote: » This seems like a good idea to solve the problem a lot of MMO’s have of repetitive mob slashing quests. It adds some level of diversity to questing. Additionally puzzle quests would be a good thing to add as well to sort of throw a wrench in things, or even making a puzzle quest that requires at least one player of each base class to unlock, maybe even opening up a raid boss arena and triggering an in game event. This is all theoretical of course.
AOCanon wrote: » What if… and hear me out, to reach a mastery in a career path say as a scribe, you had to do something like enchant a legendary weapon. Do you think this would be a viable option so that it would kind of make it like an elite class that’s hard for the average player to attain, but also make it sort of like a milestone that the average player aspires to reach?
Ruined wrote: » So say, once the world government is established, a way to further the storyline and a way to increase player involvement in areas. Have the heads of each of the fifths of the world disseminate quests through the guild hall/tavern system, to go and check things out in certain areas. Like each guild's particular area, and if need be ally several smaller guilds together to collaborate and increase player involvement.