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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Stealth mode advices - animations
Lineager
Member, Alpha One, Alpha Two, Early Alpha Two
Stealth mode may have several animations of the transition to invisibility.
For example,
1. You press the stealth button and the character collects daggers on his chest with a cross and disappears into invisibilaty mode or any other movement - there must be several movements for a variety of performance. They should change/choose randomly every time we use Stealth.
Like a second example for Legendary outfits (skins).
2. You press the button and the character, having the legendary hooded (headgear) outfit, throws the hood over his head and becomes invisible. What would bring different animations to the legendary outfits, not for all sure.
For example,
1. You press the stealth button and the character collects daggers on his chest with a cross and disappears into invisibilaty mode or any other movement - there must be several movements for a variety of performance. They should change/choose randomly every time we use Stealth.
Like a second example for Legendary outfits (skins).
2. You press the button and the character, having the legendary hooded (headgear) outfit, throws the hood over his head and becomes invisible. What would bring different animations to the legendary outfits, not for all sure.
0
Comments
Steven said, that Stealth not will give 100% invisibility, in some kind of situations skills/archetypes can break your Stealth or enemy can see you through Stealth. Here is little bit info: https://youtu.be/kMpvFgzuU64?t=4347
I wish more games focused on things like that rather than having NON VISIBLE stats like:
Physical dmg
Crit rate
Crit dmg boost
Penetration
Slash dmg
Pierce dmg
Blunt dmg
Bleed dmg
Poison dmg
Disease dmg
Fairycrap dmg
Dot dmg
Max stamina boosting dmg output
Max mp boosting max dmg output
Stamina regen
Stamina cost reduction
Mp regen
Mp cost reduction
P. Defence
Critical defence
Dot defence
Pierce defence
Slash defence
Blunt defence
Left side blunt defence
Right side blunt defence
I wish more games would focus on active abilities rather than "play as you want , but rly only a handful of skills matter in the whole game, and you will use those skills or lose"