Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Crafting Recipes
Ruined
Member, Alpha One, Alpha Two, Early Alpha Two
When it comes to crafting recipes, in alpha-1 recipes were one time use. How does someone forget a recipe after it is learned? will this change in the future to be less frustrating and make more sense to players? How are craftsman supposed to make a living in game when they have to constantly purchase recipes to craft the same mid tier item, on top of purchasing the materials needed to craft?
3
Comments
But what's important is that you only needed recipes for the gear part of crafting. The craftable resources only required the knowledge of the recipe, so anyone could use crafter's services to make resources w/o needed a recipe themselves. And the first crafters to get a full list of items in their recipe book would make millions just because they could set their own high price on their services
'Blueprints', 'schematics', 'designs'.... Anything to break away from the mold of World of Warcraft's 'recipes'!
I understand that even weapons, armor AND food were "cooked" in WoW - but for anyone NOT fond of WoW and it's MMO influence? ***PLEASE*** don't call them 'recipes'.... My Loaf of Bread and my Sword of a Thousand Truths should not require the same amount of time in the oven - even if they both require the magical component known as Cinnamon as an ingredient, and both require "cooking" time....
The very concept that players can and will lose their items at some point is required, otherwise the game loop breaks. It is a very controversial topic for those who don’t like the potential of losing their items, and we understand that. But sometimes you have to embrace ideas that may not be popular at first glance, because they open up amazing areas of gameplay that are otherwise not accessible
Make crafting non strict. Allow for any variation possible. Yes there has to be categories but allow multiple options in that category. It will make for good exploration,while keeping crafting a surprise each time.IF ITEMS DONT BREAK OR GET LOST. THERE WILL BE NO ECONOMY AND NO MEANING FULL PROFESSIOns. Make an ecosystem. Where u need every profession to obtain your things. SWG was the greatest game when it came to this and I believe still had the greatest crafting ideas.
..
The game can call them what ever Intrepid decides, but people will still call them recipes.
I just can't see players calling a recipe for food a blueprint, but I can see players using a single term to refer to all recipes, regardless of what the game calls them.
To me, recipe is the only thing that really works.