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PvP corruption work around

Bstone2691Bstone2691 Member, Alpha Two
edited May 2022 in General Discussion
so i have been reading a lot more about the pvp system and i like it for the most part but it seems to have a bit of a plot hole centered around the bounty hunter system in that it says when a player has corruption he will get dampening
from the wiki

"Corruption penalties occur as the corruption is gained.[20] The higher the corruption score:

The more skill and stat dampening applies (lower health and mana, lower gear proficiency), until the corrupt player ultimately becomes ineffective at combat.[21] This dampening only affects PvP combat.[22]

Corrupted player's combat penalties do not apply when battling bounty hunters.[23]"

this is a fine and good but these affects do not apply against a bounty hunter only non bounty hunter players
so what is to stop me from having 2 friends in another group and me solo bounty hunting use my path finding to find the corrupted player they get him low and i come in to finish him off

Also when it comes to removing corruption says it can be removed when killed by a player whats to stop me from just killing a friend to remove his corruption ? or will it be like EvE onlines sec rating

Im new and maybe im missing something i really want this game to be the best and i was looking into ways that this system can be broken/worked around so they can be addressed it sounds good on paper but i think everyone knows that once this systems get in the hands of the masses anyway to get around them will be used and exploited

Comments

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    If your Bounty Hunter wants to kill a Corrupted friend, go for it.
    I think your friend will be tagged by the other two. and it's likely they wiill have the bulk of the damage, so most likely they will get credit for the kill. Corrupted players are treated as monsters by the game, for the most part.

    Death removes some of the Corruption. Death is the quickest way to remove Corruption, but Corruption not necessarily all removed from just one death. After respawning, that character will have at least 4x the death penalties to work off.
  • LudulluLudullu Member, Alpha Two
    edited May 2022
    The point of the corruption system is to punish anyone who tries to kill too many people or just kill non-combatants too often. Yes, bring your friends to the slaughter of the reds, they are welcomed.

    As for "clearing my friend's corruption", they'll still suffer all the penalties that come with death while being red. If you really want to help your friend, better help him grind that corruption off.

    Neither of those are a work around. As the system is currently presented, those are working as they should. Now Intrepid might change smth once people, who have never even heard of Lineage 2, finally test the system out, but I personally don't see it changing too much.

  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    While we do not know this for sure, it is likely that someone who is following the bounty hunter path will have a number of quests for advancement which require the killing of corrupted players. Therefore, it is to the advantage of the bounty hunter to get the kill. However, given that most players will totally despise corrupted players, expect non-bounty hunters to also want to pound on the corrupted fool.

    In my opinion, the more people smacking the corrupted player, the better.
  • LudulluLudullu Member, Alpha Two
    tautau wrote: »
    While we do not know this for sure, it is likely that someone who is following the bounty hunter path will have a number of quests for advancement which require the killing of corrupted players. Therefore, it is to the advantage of the bounty hunter to get the kill. However, given that most players will totally despise corrupted players, expect non-bounty hunters to also want to pound on the corrupted fool.

    In my opinion, the more people smacking the corrupted player, the better.
    Yeah, in L2 if you saw a red player - you'd start killing him immediately, unless you saw that he was way stronger than you. Players were the bulls and reds were the piece of cloth in the hands of a toreador, except the players had a higher chance of hitting their target than the bulls do.
  • FuryBladeborneFuryBladeborne Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2022
    Bstone2691 wrote: »
    this is a fine and good but these affects do not apply against a bounty hunter only non bounty hunter players
    so what is to stop me from having 2 friends in another group and me solo bounty hunting use my path finding to find the corrupted player they get him low and i come in to finish him off
    1. Your describing a 3v1. Assuming the levels of the players are reasonable, the 3 player group should win regardless of stat dampening.
    2. In the example, the corrupted player apparently has a lot of stat dampening for the 2v1. The stat dampening shouldn't matter much as the 2 players should win. However, that doesn't matter either as the red name has made the choice to keep killing until stats have been significantly dampened. If a red name chooses to do this, they are intended to die. This is also why stat dampening can continue until the red name becomes combat ineffective.
    Bstone2691 wrote: »
    Also when it comes to removing corruption says it can be removed when killed by a player whats to stop me from just killing a friend to remove his corruption ? or will it be like EvE onlines sec rating
    • As was mentioned above, the red name will have to deal with the consequences of death penalty. If you go through those penalties, they are quite significant and include almost all the penalties of being red named.
    • Also, killing a red named repetitively is not as easy as it sounds as the red name will respawn at random locations and travel time is an issue in this game.

    TLDR; The situation you have given is not really a problem since it accomplishes the goal of the corruption system as the red name is intended to die for killing non combatants multiple times in a short time period.

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Bstone2691 wrote: »
    Also when it comes to removing corruption says it can be removed when killed by a player whats to stop me from just killing a friend to remove his corruption ?
    Nothing.

    Just keep in mind that the amount of corruption that results from doing anything worth while will probably take more than one kill to remove. Since a corrupt player respawns in a random location, this means that when you kill your friend, they are no longer by your side and are now out by themselves, corrupt, without any friends near by, in a location they may not wish to be in, and with experience debt that will take at least as long to work off as the corruption they just lost would have taken.

    It may well be better to stay by your friends side and assist them in working off their corruption via experience gain.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited May 2022
    So what? Going red doesnt mean that you automatically lose.
  • LudulluLudullu Member, Alpha Two
    Noaani wrote: »
    Just keep in mind that the amount of corruption that results from doing anything worth while will probably take more than one kill to remove. Since a corrupt player respawns in a random location, this means that when you kill your friend, they are no longer by your side and are now out by themselves, corrupt, without any friends near by, in a location they may not wish to be in, and with experience debt that will take at least as long to work off as the corruption they just lost would have taken.

    It may well be better to stay by your friends side and assist them in working off their corruption via experience gain.
    That is if they prohibit us from ressing corrupted players. I'd personally prefer they allow it, but I could definitely see how a lot of people would be against that.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    NiKr wrote: »
    Noaani wrote: »
    Just keep in mind that the amount of corruption that results from doing anything worth while will probably take more than one kill to remove. Since a corrupt player respawns in a random location, this means that when you kill your friend, they are no longer by your side and are now out by themselves, corrupt, without any friends near by, in a location they may not wish to be in, and with experience debt that will take at least as long to work off as the corruption they just lost would have taken.

    It may well be better to stay by your friends side and assist them in working off their corruption via experience gain.
    That is if they prohibit us from ressing corrupted players. I'd personally prefer they allow it, but I could definitely see how a lot of people would be against that.

    Thinking about red rez prohibition makes it sound like a good idea.
    Most people will not gain much corruption, since they will kill 1 or maaaayyyybe 2 players in a moment of anger. Which means that if those red players die they will become green (or white) again. They can be rezed.

    Now if you have somebody that is out for a killing spree they may as well respawn away from their friends, instead of being rezed by them.

    If you have a large guild that protects an area, each one of they can go red, instead of the designated "mad lads".
    Let them all go red, instead of rezing and killing only a couple of them.
    If they all go red it means they all have less corruption points (than what only a couple would have gained by delivering all the killing blows). Which means upon death they can be rezed, having lost all their corruption points.


    Remember that players can do redemption activities to erase the kill count, which leads to less corruption points on fresh kills.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Then again, with every extra PK penalty the BH system becomes less fair.

    So you might as well understand that the corruption system works perfectly since 2003 L2 and enjoy the game as it is intended.
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    edited May 2022
    If rezzing a corrupt player is allowed, whoever does the rez should become very corrupt. The same for healing a red = should make healer red.
  • LudulluLudullu Member, Alpha Two
    Remember that players can do redemption activities to erase the kill count, which leads to less corruption points on fresh kills.
    And I hope this takes a ton of time and resources. So that even the people who PK rarely would sooner or later garner quite a few PKs on their character and would get quite a bit of corruption after just one kill.

    And at that point I feel like rezing them would be viable, because if they killed someone while they were farming with their friends, they weren't really genociding people but still got a ton of corruption. Grinding it off would take too long so it'd be faster to rezkill yourself a few times and remove it (though I'd assume your gear and XP debt would be real fucking bad, but that's a topic for another discussion).

    But now here's a tie-in to the BH system. Let's say you PK someone deep in a dungeon and get a ton of corruption. You got your friends with you to rezkill you, but it'll still take a few mins (if you were under mobs or maybe there's a bigger fight going on, etc) so any surrounding BHs might get you on their radars. And they'd probably go towards you to claim their reward. If your friends can rez you, you gonna stay in the same place for a while and high lvl BHs that were in the same dungeon would have a higher chance of getting to you. But if you have to rez on your own and respawn in some random place, you might have more time to run away from other BHs, or maybe even kill them because the ones on the outside are weaker than dungeon-farming ones. And now you might even have enough time to run to your freehold and just wait for your friends to come kill you safely.

    So in a way allowing PK rezing could be beneficial for both the BHs and the PKers.
    tautau wrote: »
    If rezzing a corrupt player is allowed, whoever does the rez should become very corrupt. The same for healing a red = should make healer red.
    Imo flagging up would be just fine, because you still become a ffa pvp piñata.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    tautau wrote: »
    If rezzing a corrupt player is allowed, whoever does the rez should become very corrupt. The same for healing a red = should make healer red.

    Flagging purple is enough
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    NiKr wrote: »
    Noaani wrote: »
    Just keep in mind that the amount of corruption that results from doing anything worth while will probably take more than one kill to remove. Since a corrupt player respawns in a random location, this means that when you kill your friend, they are no longer by your side and are now out by themselves, corrupt, without any friends near by, in a location they may not wish to be in, and with experience debt that will take at least as long to work off as the corruption they just lost would have taken.

    It may well be better to stay by your friends side and assist them in working off their corruption via experience gain.
    That is if they prohibit us from ressing corrupted players. I'd personally prefer they allow it, but I could definitely see how a lot of people would be against that.
    If they did allow for resurrection of corrupt players, the assumption should be made that they will do so in a way where corruption penalties can't be avoided.

    I don't see any reason at all why they would allow for this, honestly.
  • LudulluLudullu Member, Alpha Two
    Noaani wrote: »
    If they did allow for resurrection of corrupt players, the assumption should be made that they will do so in a way where corruption penalties can't be avoided.
    Oh, for sure. You suffer the same penalties, but just lose the same amount of corruption that you would've were you to just respawn.
    Noaani wrote: »
    I don't see any reason at all why they would allow for this, honestly.
    L2 allowed it. Now I know that Ashes is not L2, nor am I saying it should be, but I'm just saying that there's precedent for it working out just fine.

    Now there's also the issue of XP debt removal and how that would work in party farming. Let's say you got so much debt that your stats equal that of a lvl40 character (while you're at lvl50). In theory you'd have to fight lvl40 mobs to remove the debt, right? But what if your party of lvl50 people just "powerlvls" you through your debt? Is there a limit to that? Does that even work? Can't wait till we get some answers in Alpha2.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    NiKr wrote: »
    L2 allowed it.
    While true, MMO players are significantly more sophisticated than they were back then.

    In a new MMO, any workaround or exploit will be known by thousands of players within hours of being discovered, and so developers need to make the assumption that what ever is the path of least resistance is the path that all players will take.

    If they want corrupt players to respawn in a random location, they wouldn't build in a work around for it, because then everyone will just use that work around.
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