Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Health bars =D
Vissox
Member, Alpha Two
I want the option to target a specific enemy to see their health bars at all times. Like "focus target" in WoW.
And this is probably personal preference but I don't like measly health bars centered in the middle. It looks depressing like you wrote a single sentence in Microsoft Word and clinked the align center button. I need some GIRTH man, and I like the health bars to either be by my abilities or snapped to the top left. Again, prolly just me, but it would be nice to have multiple UI options!
(Also cave with rocks! =D)
And this is probably personal preference but I don't like measly health bars centered in the middle. It looks depressing like you wrote a single sentence in Microsoft Word and clinked the align center button. I need some GIRTH man, and I like the health bars to either be by my abilities or snapped to the top left. Again, prolly just me, but it would be nice to have multiple UI options!
(Also cave with rocks! =D)
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Comments
This serves many purposes, the main few being:
1) you dont know if the hit you are about to land on a player is going to kill them. Players will think twice about attacking you for no reason.
2) since players can't see which player in any conflict is with the lowest HP, you won't see people switching targets and bombing the enemy with the least HP.
3) you can't tell how far the enemy is from dying. Will you use your best abilitie, putting them on cooldown, to guarantee victory? Or will you keep reserves for the next player nearby?
Steven has mention that there might be some indication that the target players HP is going down, like some short of cracks appearing on the target nameplaye or so, but I think it's best if there are no indications.
Ty for the info broseph! I'm super happy to hear that!
- Players that are not in the same party, raid, alliance, or guild will not be able to see other player's health percentages or exact health bar values.
- A player's name plate will deteriorate to give an indication of how much damage they have taken.
- With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid. – Steven Sharif
https://ashesofcreation.wiki/HealthSee the post from George Black above for some reasons why there will not be enemy heath bars.
We still see npc health bars! That's what I'm talking about here.
makes me wonder what their state on add-ons is if an addon-scene develops? anyone got something on that?
https://ashesofcreation.wiki/Addons